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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Hovercraft PlatformHovercraft Platformdone 1:17 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 31 steps
    1. Wind
    2. Construction HovercraftCon hovercraftfor Geo sea
    3. Wind ×3
    4. Construction HovercraftCon hovercraft
    5. Wind ×2
    6. SeekerSeeker ×2
    7. Wind
    8. SeekerSeeker
    9. Wind ×2
    10. SeekerSeeker
    11. Mex
    12. SeekerSeeker ×2
    13. Wind ×2
    14. SeekerSeeker
    15. Wind
    16. SeekerSeeker ×2
    17. Mex
    18. SeekerSeeker ×3
    19. Energy storage
    20. SeekerSeeker ×2
    21. Mex
    22. SeekerSeeker ×4
    23. Mex
    24. Construction HovercraftCon hovercraft
    25. Mex
    26. SeekerSeeker ×6
    27. Mex
    28. SeekerSeeker ×4
    29. Mex
    30. SeekerSeeker ×5
    31. ShipyardShipyarddone 6:18 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 92 steps
    1. SeekerSeeker ×2
    2. DolphinDolphin ×4
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. DolphinDolphin ×3
    5. Naval Construction Turret
    6. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    7. DolphinDolphin
    8. Tidal
    9. DolphinDolphin
    10. Tidal
    11. DolphinDolphin
    12. Tidal ×2
    13. DolphinDolphin
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Naval Construction Turret
    16. DolphinDolphin ×2
    17. Advanced Metal ExtractorT2 mexdone 10:37 · typical 9:43
    18. DolphinDolphin
    19. EelSubmarinedone 9:12
    20. Tidal ×2
    21. EelSubmarine
    22. Naval Energy Converter
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Naval Energy Converter
    25. EelSubmarine
    26. Naval Energy Converter
    27. Grim ReaperGrim Reaper
    28. Naval Energy Converter
    29. Advanced Metal ExtractorT2 mex
    30. EelSubmarine
    31. Naval Energy Converter
    32. Grim ReaperGrim Reaper
    33. Naval Energy Converter
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Grim ReaperGrim Reaper
    36. Naval Energy Converter
    37. DolphinDolphin
    38. Advanced Metal ExtractorT2 mex
    39. Naval Energy Converter
    40. DolphinDolphin
    41. Naval Energy Converter
    42. DolphinDolphin ×2
    43. Naval Energy Converter
    44. DolphinDolphin
    45. Naval Energy Converter
    46. DolphinDolphin ×2
    47. Naval Construction Turret
    48. Tidal
    49. DolphinDolphin
    50. Tidal
    51. DolphinDolphin
    52. Tidal
    53. DolphinDolphin
    54. Advanced Metal ExtractorT2 mex
    55. Tidal
    56. EelSubmarine
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. Tidal
    59. SentrySentry
    60. EelSubmarine
    61. Tidal
    62. EelSubmarine ×2
    63. DolphinDolphin ×5
    64. Wind
    65. DolphinDolphin
    66. Wind
    67. DolphinDolphin
    68. Naval Construction Turret
    69. Wind
    70. DolphinDolphin
    71. SentrySentry
    72. Wind
    73. Naval Construction Turret
    74. DolphinDolphin
    75. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    76. Wind
    77. DolphinDolphin
    78. Wind
    79. EelSubmarine
    80. Wind
    81. EelSubmarine
    82. Wind
    83. EelSubmarine
    84. Tidal
    85. Wind
    86. Tidal
    87. Wind
    88. EelSubmarine
    89. Wind
    90. CorsairDestroyernot finished by 15:00 · typical 5:55
    91. Tidal
    92. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Lexosis's (39 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

Lexosis

38.8 OS · 11/10/2026

Open source match ↗

5 received units · includes a constructor
1478 metal received · 32733 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build