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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×6
    3. Energy storage
    4. Hovercraft PlatformHovercraft Platformdone 1:50 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 16 steps
    1. Wind
    2. Construction HovercraftCon hovercraft ×2
    3. SeekerSeeker ×3
    4. Mex
    5. Wind
    6. SeekerSeeker
    7. Wind
    8. SeekerSeeker
    9. Wind
    10. Mex
    11. SeekerSeeker
    12. Mex
    13. Wind
    14. Mex
    15. Con turret ×2
    16. ShipyardShipyarddone 4:31 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 110 steps
    1. SkaterSkater
    2. DolphinDolphin ×2
    3. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    4. DolphinDolphin ×4
    5. Mex
    6. CorsairDestroyerdone 5:25 · typical 5:55
    7. Mex
    8. SkaterSkater
    9. Mex
    10. DolphinDolphin ×3
    11. Radar TowerRadar Tower
    12. DolphinDolphin ×2
    13. SentrySentry
    14. DolphinDolphin
    15. Wind
    16. CorsairDestroyer
    17. SentrySentry
    18. BeamerBeamer
    19. SkaterSkater
    20. Wind
    21. DolphinDolphin
    22. Wind
    23. DolphinDolphin ×2
    24. Wind
    25. DolphinDolphin ×3
    26. Wind
    27. CorsairDestroyer
    28. Wind
    29. Advanced Metal ExtractorT2 mexdone 9:18 · typical 9:43
    30. SkaterSkater
    31. DolphinDolphin ×2
    32. Wind
    33. DolphinDolphin
    34. SentrySentry
    35. Construction ShipCon ship
    36. Wind ×2
    37. Advanced Metal ExtractorT2 mex
    38. Grim ReaperGrim Reaper
    39. Wind
    40. SentrySentry
    41. Grim ReaperGrim Reaper
    42. Wind ×2
    43. Construction ShipCon ship
    44. Advanced Metal ExtractorT2 mex
    45. Wind ×2
    46. Mex
    47. Naval Construction Turret ×2
    48. Mex
    49. Naval Construction Turret
    50. Advanced ShipyardAdvanced Shipyarddone 11:57
    51. SentrySentry
    52. Construction ShipCon ship ×2
    53. Tidal
    54. Advanced Metal ExtractorT2 mex
    55. Tidal
    56. Radar TowerRadar Tower
    57. Tidal ×2
    58. Mex
    59. Tidal
    60. Advanced Construction SubAdvanced Construction Sub
    61. Tidal
    62. SentrySentry
    63. Tidal
    64. Naval Construction Turret
    65. SentrySentry
    66. Tidal
    67. VoyagerVoyager
    68. SentrySentry
    69. Naval Construction Turret
    70. VoyagerVoyager
    71. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:58
    72. Naval Construction Turret
    73. Tidal
    74. VoyagerVoyager
    75. SentrySentry
    76. Tidal ×3
    77. Radar TowerRadar Tower
    78. Tidal
    79. VoyagerVoyager
    80. Tidal ×4
    81. VoyagerVoyager
    82. Tidal
    83. BeholderBeholder
    84. Tidal
    85. VoyagerVoyager
    86. Tidal
    87. BeholderBeholder
    88. Tidal
    89. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    90. Tidal ×3
    91. BeholderBeholder
    92. Tidal ×3
    93. BeholderBeholder
    94. Tidal ×5
    95. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    96. Naval Energy Storage ×2
    97. Advanced Construction SubAdvanced Construction Sub
    98. Tidal ×3
    99. BeholderBeholder
    100. Tidal ×3
    101. Experimental GantryExperimental Gantrynot finished by 15:00
    102. Tidal
    103. Naval Construction Turret
    104. Tidal ×2
    105. Naval Construction Turret
    106. Advanced Metal ExtractorT2 mex
    107. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    108. ShipyardEat Shipyardreclaimed for its metal
    109. Tidal
    110. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is rainefullstop's (31 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

rainefullstop

31.1 OS · 01/10/2026

Open source match ↗

6 received units · includes a constructor
387 metal received · 9796 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build