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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 159 distinct matches · 49 players · 12% of Armada Beach sea games · team won 57% of 159 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 159 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:43, middle half 1:33–1:52

    Some games also: energy storage (45%) · wind for allies (31%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:25 · typical 1:43
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:58–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 9 steps
    1. Wind
    2. SeekerSeeker
    3. Wind ×2
    4. SeekerSeeker
    5. Wind ×2
    6. Construction HovercraftCon hovercraft
    7. Wind
    8. Construction HovercraftCon hovercraft
    9. ShipyardShipyarddone 2:48 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (36%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 91 steps
    1. Construction HovercraftCon hovercraft ×2
    2. DolphinDolphin
    3. Mex
    4. DolphinDolphin ×2
    5. Mex
    6. SkaterSkater
    7. Mex
    8. Construction ShipCon ship
    9. Grim ReaperGrim Reaper
    10. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    11. DolphinDolphin
    12. Con turret
    13. DolphinDolphin
    14. EelSubmarinedone 4:52
    15. Mex ×2
    16. SkaterSkater
    17. Mex
    18. SkaterSkater
    19. Mex
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. DolphinDolphin
    22. HarpoonHarpoon
    23. DolphinDolphin ×2
    24. Wind
    25. Grim ReaperGrim Reaper
    26. Wind
    27. SentrySentry
    28. Wind ×2
    29. DolphinDolphin
    30. Wind
    31. DolphinDolphin
    32. Wind
    33. SentrySentry
    34. Wind
    35. SkaterSkater
    36. Wind
    37. SkaterSkater
    38. Wind
    39. DolphinDolphin
    40. Wind
    41. SentrySentry
    42. Energy storage
    43. DolphinDolphin
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. DolphinDolphin
    46. SentrySentry
    47. Converter
    48. Advanced Metal ExtractorT2 mexdone 8:26 · typical 9:43
    49. DolphinDolphin
    50. Converter
    51. SentrySentry
    52. DolphinDolphin
    53. Converter
    54. HarpoonHarpoon
    55. Converter
    56. Radar TowerRadar Tower
    57. DolphinDolphin ×3
    58. Advanced Metal ExtractorT2 mex
    59. DolphinDolphin ×6
    60. BeamerBeamer
    61. DolphinDolphin
    62. SkaterSkater ×2
    63. Grim ReaperGrim Reaper
    64. Radar TowerRadar Tower
    65. Advanced Metal ExtractorT2 mex
    66. DolphinDolphin ×13
    67. CorsairDestroyer ×2done 11:21 · typical 5:56
    68. Grim ReaperGrim Reaper
    69. Con turret
    70. CorsairDestroyer
    71. Advanced Metal ExtractorT2 mex
    72. BeholderBeholder
    73. SentrySentry
    74. SkaterSkater
    75. CorsairDestroyer
    76. Wind ×2
    77. Construction ShipCon ship
    78. Wind
    79. Construction ShipCon ship
    80. Wind ×2
    81. CorsairDestroyer
    82. Wind ×2
    83. Construction ShipCon ship
    84. Wind
    85. Construction ShipCon ship
    86. Wind ×2
    87. CorsairDestroyer
    88. Grim ReaperGrim Reaper
    89. CorsairDestroyer
    90. Fusion ReactorFusionnot finished by 15:00
    91. SkaterSkater

Counts are medians over the build's games: half of them build more, half fewer. The example game is griffjack's (34 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:02 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 87% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

159 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00155215800000
4:002449251951515151
5:0037823703372241255150
6:0051545098743563577352
7:006496658411851096860693
8:00798181511658166212501148
9:00946397702333243117181814
10:0011371116213240332521362571
11:0013570136834115426528593340
12:0015932160375087506637964158
13:0018206184705585585642014941
14:0020979212496625654050615913
15:0022948239017513739955696663
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

griffjack

33.5 OS · 28/09/2026

Open source match ↗

2 received units · includes a constructor
7 metal received · 38970 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:43Middle 50%: 1:33–1:52 · n=157
Shipyard4:16Middle 50%: 3:58–4:39 · n=140
Corsair5:56Middle 50%: 5:27–7:26 · n=131
Advanced Metal Extractor9:43Middle 50%: 9:07–10:39 · n=140

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro9games of this buildAdeus7games of this build