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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 64 distinct matches · 34 players · 2% of Armada Front games · team won 48% of 64 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:15 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:13
  • StoutStout in 72%3% of all Front games by then

Where those units first fight, in 61 games with kill data: in the middle 97%.

Those units destroy a typical 1,083 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (10% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 64 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex
    2. Vehicle PlantVehicle Plantdone 0:29 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 17 steps
    1. JanusJanus
    2. Mex ×2
    3. Construction VehicleCon vehicle
    4. Radar TowerRadar Tower
    5. Mex
    6. Construction VehicleCon vehicle
    7. Mex
    8. Construction VehicleCon vehicle
    9. Mex
    10. SentrySentry
    11. ShellshockerArty
    12. SentrySentry
    13. Wind
    14. ShellshockerArty
    15. Wind
    16. Construction VehicleCon vehicle
    17. StoutStoutdone 3:24
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine11Wind−7 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (44%) · Radar Tower (36%) · Beamer (33%)

    By 10:00 in all: 7 mex · 19 wind · 1 energy storage · 2 con turret

    The example game in this phase · 88 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. SentrySentry
    4. StoutStout
    5. Wind
    6. Mex
    7. GauntletGauntletnot finished by 15:00
    8. StoutStout
    9. SentrySentry
    10. Wind
    11. SentrySentry
    12. Wind
    13. StoutStout
    14. Wind
    15. StoutStout
    16. Wind
    17. StoutStout
    18. Wind
    19. StoutStout
    20. Wind ×2
    21. StoutStout
    22. Wind
    23. StoutStout
    24. Wind
    25. StoutStout
    26. Wind
    27. GauntletGauntlet
    28. StoutStout
    29. Wind ×2
    30. StoutStout
    31. Construction VehicleCon vehicle
    32. Wind ×2
    33. StoutStout
    34. Con turret
    35. Wind
    36. StoutStout
    37. Wind
    38. StoutStout
    39. Wind
    40. Con turret
    41. StoutStout
    42. Wind
    43. Con turret
    44. Wind
    45. StoutStout
    46. Wind ×2
    47. StoutStout
    48. Wind
    49. Advanced Metal ExtractorT2 mexdone 11:30 · typical 9:22
    50. StoutStout
    51. Wind
    52. StoutStout
    53. Wind
    54. StoutStout
    55. Wind ×2
    56. StoutStout
    57. Mex
    58. Wind
    59. StoutStout
    60. Wind
    61. Advanced Metal ExtractorT2 mex
    62. Wind
    63. StoutStout
    64. Wind
    65. StoutStout ×2
    66. Wind
    67. Advanced Metal ExtractorT2 mex
    68. Wind ×9
    69. Mex
    70. Wind ×5
    71. BlitzBlitz
    72. Wind
    73. BlitzBlitz
    74. Wind
    75. BlitzBlitz ×2
    76. Wind
    77. BlitzBlitz
    78. Wind
    79. BlitzBlitz
    80. Wind
    81. BlitzBlitz
    82. Con turret ×2
    83. BlitzBlitz
    84. Con turret ×2
    85. Advanced Metal ExtractorT2 mex
    86. BlitzBlitz ×2
    87. Con turret
    88. BlitzBlitz ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is Floophead_III's (31 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081584031213131
3:0016301619134135124109
4:0027252700455522322333
5:00382338478981126718783
6:00500950351487193712001427
7:00624162502162272621702302
8:00749775352669354828783173
9:00874489753282433237964071
10:0010296105503844501545494810
11:0011997123844700554056005547
12:0014457145375310599860666404
13:0016606168895598649463996999
14:0019121192605905721771637829
15:0022118218556199787387798701
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Floophead_III

31.1 OS · 21/09/2026

Open source match ↗

7 received units · includes a constructor
2 metal received · 9295 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=64
Advanced Metal Extractor9:22Middle 50%: 8:16–10:23 · n=53

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build
Stout rush · Armada Front build order · BAR Build Atlas