Stout rush
Armada Front build order · Supreme Isthmus
Leans into the Vehicle Plant and commits to Stout from around 4:13, well ahead of the role's norm, to push a T1 vehicle assault into the middle before typical T2 timing.
#rush · 68 distinct matches · 34 players · 2% of Armada Front games · team won 50% of 68 · Recently observed
T1 vehicle assault from 4:13 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:12
Stout in 74%3% of all Front games by then
Where those units first fight, in 65 games with kill data: in the middle 97%.
Those units destroy a typical 1,102 metal of enemy units by 15:00.
Then transitions into blitz (11% of army), janus (10% of army).
Key timing: Stout push by 4:58
- Rush an early Vehicle Plant well ahead of role norm.
- Finish the Vehicle Plant almost immediately.
- Push out early Stout tanks to fight in the middle.
- Keep feeding Stout tanks as the main army.
- Reclaim the Vehicle Plant and transition toward Bot Lab tech.
Phase by phase
TYPICAL OF ITS 68 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
2Mex
Order
Vehicle Plant after 2 mexdone ~0:42, middle half 0:33–0:48
Some games also: wind (43%)
By 0:23 in all: 2 mex
The example game in this phase · 2 steps
- Mex ×3
Vehicle Plantdone 0:51 · typical 0:42
- 2
Vehicle Plant to T1 vehicle assault
Economy
4Mex
2Wind
Order
T1 vehicle assault after 6 mex, 3 wind
Builders
3 Con vehicle +3 vs standard
Army
1 Sentry
3 Scout +3 vs standard
3 Janus +3 vs standard
2 Blitz +2 vs standard
The standard build makes here, this one skips: 4 rocketeer
By 4:08 in all: 6 mex · 3 wind
The example game in this phase · 10 steps
Con vehicle
Scout ×5
Con vehicle- Mex
Missile truck ×2- Mex
Blitz- Mex
Blitz
Stoutdone 3:02
- 3
T1 vehicle assault to 10:00
Economy
1Mex
11Wind−8 vs standard
1Energy storage
Builders
1 Con turret
Army
2 Sentry
11 Stout +11 vs standard
Some games also: con vehicle (50%) · converter (46%) · Radar Tower (37%) · Beamer (34%)
By 10:00 in all: 7 mex · 19 wind · 1 energy storage · 2 con turret
The example game in this phase · 41 steps
Sentry
Stout
Sentry
Con vehicle
Beamer
Stout ×2
Beamer
Stout ×2
Janus- Con turret
Con vehicle ×2
Janus- Wind
Janus
Beamer- Wind
Beamer- Wind
Janus
Blitz- Wind
Blitz
Radar Tower
Beamer- Wind
Blitz ×2- Wind
Blitz ×5- Con turret
T2 mexdone 9:54 · typical 9:29
Blitz ×2- Mex
Scout- Wind
T2 mex
Scout- Wind
Scout- Wind
Scout ×6- Wind ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is [DmE]Mr_Inconclusive's (33 OS, 10/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:18 · in 72% of games
1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
68 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 332 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 815 | 842 | 37 | 21 | 31 | 31 |
| 3:00 | 1627 | 1618 | 134 | 135 | 124 | 108 |
| 4:00 | 2725 | 2699 | 452 | 521 | 377 | 333 |
| 5:00 | 3814 | 3846 | 876 | 1123 | 721 | 781 |
| 6:00 | 5015 | 5034 | 1487 | 1920 | 1220 | 1419 |
| 7:00 | 6255 | 6263 | 2162 | 2714 | 2170 | 2288 |
| 8:00 | 7497 | 7549 | 2669 | 3545 | 2846 | 3155 |
| 9:00 | 8744 | 8996 | 3347 | 4322 | 3794 | 4047 |
| 10:00 | 10296 | 10577 | 3877 | 5005 | 4549 | 4770 |
| 11:00 | 11871 | 12409 | 4706 | 5525 | 5600 | 5546 |
| 12:00 | 14429 | 14546 | 5077 | 5976 | 6007 | 6395 |
| 13:00 | 16182 | 16920 | 5432 | 6469 | 6399 | 6998 |
| 14:00 | 19121 | 19284 | 5790 | 7216 | 7240 | 7848 |
| 15:00 | 22118 | 21948 | 6139 | 7873 | 8985 | 8711 |
Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.
- + Metal production stays basically level with standard through 15:00.
- − Team win rate falls sharply (31% vs 62% standard).
- − Enemy metal destroyed trails standard at both 10:00 and 15:00.
[DmE]Mr_Inconclusive
32.9 OS · 10/08/2026
Open source match ↗5 received units · includes a constructor
102 metal received · 10856 energy received
Typical milestones
Played most by
TheGeneraI13games of this buildVaticineur10games of this buildImmort6games of this buildRosie3games of this build[DmE]Mr_Inconclusive2games of this buildSupporting games
Pick a game to read and play it above.
Vaticineur14/10/2026 · 33 OS↗Kharis13/10/2026 · 46 OS↗Vaticineur10/10/2026 · 33 OS↗Vaticineur10/10/2026 · 32 OS↗Vaticineur09/10/2026 · 32 OS↗TheGeneraI08/10/2026 · 32 OS↗Heidels08/10/2026 · 31 OS↗RiskyDonut06/10/2026 · 32 OS↗[DmE]Mr_Inconclusive10/08/2026 · 33 OS↗32 more of 60, the most recent
iamlegion06/10/2026 · 35 OS↗Thors_Hammer05/10/2026 · 31 OS↗Buckyo04/10/2026 · 37 OS↗pownage22730/09/2026 · 33 OS↗Vaticineur28/09/2026 · 32 OS↗Vaticineur27/09/2026 · 32 OS↗BigJohnny227/09/2026 · 32 OS↗Syphos27/09/2026 · 41 OS↗BigJohnny226/09/2026 · 31 OS↗[MADO]MyDude25/09/2026 · 32 OS↗El_Turco25/09/2026 · 33 OS↗Deathkebab22/09/2026 · 36 OS↗[DmE]Mr_Inconclusive22/09/2026 · 31 OS↗Floophead_III21/09/2026 · 31 OS↗aryafireheart21/09/2026 · 31 OS↗Call_Me_Sir18/09/2026 · 33 OS↗Vaticineur17/09/2026 · 34 OS↗Floophead_III14/09/2026 · 30 OS↗Vaticineur10/09/2026 · 32 OS↗Vaticineur09/09/2026 · 31 OS↗Vaticineur08/09/2026 · 30 OS↗Call_Me_Sir06/09/2026 · 34 OS↗TheGeneraI04/09/2026 · 34 OS↗starbird04/09/2026 · 32 OS↗Chancho03/09/2026 · 32 OS↗EthanTheEpic03/09/2026 · 31 OS↗starbird31/08/2026 · 32 OS↗Norrc27/08/2026 · 33 OS↗Godmother1326/08/2026 · 37 OS↗TheGeneraI25/08/2026 · 39 OS↗Rosie25/08/2026 · 34 OS↗HotDawg25/08/2026 · 44 OS↗Beyond All Reason test-30922-8064a43
Naval balance tweaks on