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Stout rush

Armada Front build order · Supreme Isthmus

Leans into the Vehicle Plant and commits to Stout from around 4:13, well ahead of the role's norm, to push a T1 vehicle assault into the middle before typical T2 timing.

#rush · 68 distinct matches · 34 players · 2% of Armada Front games · team won 50% of 68 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:13 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:12
  • StoutStout in 74%3% of all Front games by then

Where those units first fight, in 65 games with kill data: in the middle 97%.

Those units destroy a typical 1,102 metal of enemy units by 15:00.

Then transitions into blitz (11% of army), janus (10% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 68 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:33–0:48

    Some games also: wind (43%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:51 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:08 in all: 6 mex · 3 wind

    The example game in this phase · 10 steps
    1. Construction VehicleCon vehicle
    2. RoverScout ×5
    3. Construction VehicleCon vehicle
    4. Mex
    5. WhistlerMissile truck ×2
    6. Mex
    7. BlitzBlitz
    8. Mex
    9. BlitzBlitz
    10. StoutStoutdone 3:02
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine11Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (50%) · converter (46%) · Radar Tower (37%) · Beamer (34%)

    By 10:00 in all: 7 mex · 19 wind · 1 energy storage · 2 con turret

    The example game in this phase · 41 steps
    1. SentrySentry
    2. StoutStout
    3. SentrySentry
    4. Construction VehicleCon vehicle
    5. BeamerBeamer
    6. StoutStout ×2
    7. BeamerBeamer
    8. StoutStout ×2
    9. JanusJanus
    10. Con turret
    11. Construction VehicleCon vehicle ×2
    12. JanusJanus
    13. Wind
    14. JanusJanus
    15. BeamerBeamer
    16. Wind
    17. BeamerBeamer
    18. Wind
    19. JanusJanus
    20. BlitzBlitz
    21. Wind
    22. BlitzBlitz
    23. Radar TowerRadar Tower
    24. BeamerBeamer
    25. Wind
    26. BlitzBlitz ×2
    27. Wind
    28. BlitzBlitz ×5
    29. Con turret
    30. Advanced Metal ExtractorT2 mexdone 9:54 · typical 9:29
    31. BlitzBlitz ×2
    32. Mex
    33. RoverScout
    34. Wind
    35. Advanced Metal ExtractorT2 mex
    36. RoverScout
    37. Wind
    38. RoverScout
    39. Wind
    40. RoverScout ×6
    41. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is [DmE]Mr_Inconclusive's (33 OS, 10/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

68 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081584237213131
3:0016271618134135124108
4:0027252699452521377333
5:00381438468761123721781
6:00501550341487192012201419
7:00625562632162271421702288
8:00749775492669354528463155
9:00874489963347432237944047
10:0010296105773877500545494770
11:0011871124094706552556005546
12:0014429145465077597660076395
13:0016182169205432646963996998
14:0019121192845790721672407848
15:0022118219486139787389858711
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

[DmE]Mr_Inconclusive

32.9 OS · 10/08/2026

Open source match ↗

5 received units · includes a constructor
102 metal received · 10856 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:33–0:48 · n=68
Advanced Metal Extractor9:29Middle 50%: 8:24–10:30 · n=55

Played most by

TheGeneraI13games of this buildVaticineur10games of this buildImmort6games of this buildRosie3games of this build[DmE]Mr_Inconclusive2games of this build