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Stout rush

Armada Front build order · Supreme Isthmus

Leans into the Vehicle Plant and commits to Stout from around 4:13, well ahead of the role's norm, to push a T1 vehicle assault into the middle before typical T2 timing.

#rush · 68 distinct matches · 34 players · 2% of Armada Front games · team won 50% of 68 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:13 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:12
  • StoutStout in 74%3% of all Front games by then

Where those units first fight, in 65 games with kill data: in the middle 97%.

Those units destroy a typical 1,102 metal of enemy units by 15:00.

Then transitions into blitz (11% of army), janus (10% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 68 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:33–0:48

    Some games also: wind (43%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:08 in all: 6 mex · 3 wind

    The example game in this phase · 39 steps
    1. RoverScout
    2. Wind ×2
    3. RoverScout
    4. Mex
    5. RoverScout
    6. Mex
    7. RoverScout
    8. Mex
    9. Construction VehicleCon vehicle
    10. BlitzBlitz
    11. Construction VehicleCon vehicle
    12. BlitzBlitz
    13. Construction VehicleCon vehicle
    14. Mex
    15. BlitzBlitz
    16. Converter
    17. Construction VehicleCon vehicle
    18. Mex ×2
    19. Converter
    20. BlitzBlitz
    21. Construction VehicleCon vehicle
    22. SentrySentry
    23. JanusJanus
    24. BeamerBeamer
    25. JanusJanus ×2
    26. Construction VehicleCon vehicle
    27. Con turret
    28. SentrySentry ×2
    29. JanusJanus
    30. SentrySentry
    31. JanusJanus ×2
    32. SentrySentry
    33. Wind ×3
    34. SentrySentry
    35. Wind
    36. Converter
    37. OverwatchOverwatch
    38. Wind
    39. StoutStoutdone 5:39
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine11Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (50%) · converter (46%) · Radar Tower (37%) · Beamer (34%)

    By 10:00 in all: 7 mex · 19 wind · 1 energy storage · 2 con turret

    The example game in this phase · 111 steps
    1. Con turret
    2. Wind
    3. SentrySentry
    4. StoutStout
    5. Wind
    6. StoutStout
    7. Wind
    8. Converter
    9. StoutStout
    10. BeamerBeamer
    11. Wind
    12. StoutStout
    13. Wind
    14. StoutStout
    15. Wind
    16. StoutStout
    17. Wind
    18. Converter
    19. StoutStout
    20. Wind
    21. StoutStout
    22. Wind ×2
    23. StoutStout
    24. Wind
    25. Advanced Metal ExtractorT2 mexdone 8:25 · typical 9:29
    26. Radar TowerRadar Tower
    27. StoutStout
    28. Converter
    29. SentrySentry
    30. Wind
    31. SentrySentry
    32. Wind
    33. RoverScout
    34. SentrySentry
    35. StoutStout
    36. Wind
    37. StoutStout
    38. Advanced Metal ExtractorT2 mex
    39. Converter
    40. StoutStout
    41. Wind ×2
    42. StoutStout
    43. Wind
    44. Advanced Metal ExtractorT2 mex
    45. Wind
    46. Converter
    47. StoutStout
    48. Wind
    49. Con turret
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. StoutStout
    53. Wind ×2
    54. StoutStout
    55. Wind ×2
    56. RoverScout
    57. Wind
    58. RoverScout
    59. Converter
    60. Wind ×5
    61. Energy storage
    62. Wind
    63. Con turret
    64. Wind
    65. Converter
    66. RoverScout
    67. Con turret
    68. RoverScout ×2
    69. Wind
    70. RoverScout ×2
    71. Wind
    72. RoverScout
    73. BeamerBeamer
    74. RoverScout
    75. Pit BullPit Bull
    76. RoverScout ×2
    77. Wind
    78. RoverScout ×2
    79. Wind
    80. RoverScout
    81. Metal storage
    82. RoverScout
    83. Converter
    84. Con turret
    85. RoverScout ×2
    86. Con turret
    87. Wind ×2
    88. Con turret
    89. RattlesnakeRattlesnakedone 13:14
    90. Wind
    91. Advanced Metal ExtractorT2 mex
    92. Wind
    93. Fortification WallFortification Wall
    94. Converter
    95. Fortification WallFortification Wall ×8
    96. Con turret
    97. RoverScout ×2
    98. Con turret
    99. RoverScout
    100. Advanced Metal ExtractorT2 mex
    101. RoverScout ×8
    102. Con turret
    103. RoverScout
    104. Con turret
    105. Sneaky PeteSneaky Pete
    106. RoverScout
    107. Con turret
    108. RoverScout
    109. Sneaky PeteSneaky Pete
    110. Con turret
    111. RoverScout ×7

Counts are medians over the build's games: half of them build more, half fewer. The example game is Vaticineur's (31 OS, 09/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

68 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081584237213131
3:0016271618134135124108
4:0027252699452521377333
5:00381438468761123721782
6:00501550341487192012201420
7:00625562632162271721702288
8:00749775482669354628463155
9:00874489903347432537944047
10:0010296105733877500945494774
11:0011871124064706552656005546
12:0014429145455077598860076397
13:0016182169205432647163996999
14:0019121192875790721772407852
15:0022118219576139787689858724
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Vaticineur

30.8 OS · 09/09/2026

Open source match ↗

5 received units · includes a constructor
381 metal received · 56288 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:33–0:48 · n=68
Advanced Metal Extractor9:29Middle 50%: 8:24–10:30 · n=55

Played most by

TheGeneraI13games of this buildVaticineur10games of this buildImmort6games of this buildRosie3games of this build[DmE]Mr_Inconclusive2games of this build