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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 448 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 470 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 448 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind
    4. SentrySentry
    5. Metal storage
    6. ShipyardShipyarddone 1:48 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · frigate (37%) · Sentry (36%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Construction ShipCon ship
    2. Tidal ×3
    3. Construction ShipCon ship
    4. Tidal ×2
    5. Mex
    6. CorsairDestroyerdone 3:52 · typical 4:47
    7. Mex
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Mex ×3
    10. SkaterSkater
    11. Mex
    12. HarpoonHarpoon
    13. CorsairDestroyer
    14. Mex
    15. SentrySentry
    16. Tidal
    17. SentrySentry
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Con turret
    20. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (39%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 102 steps
    1. SkaterSkater
    2. SentrySentry
    3. Construction ShipCon ship
    4. Wind
    5. Grim ReaperGrim Reaper
    6. Wind ×3
    7. DolphinDolphin
    8. Wind ×2
    9. DolphinDolphin
    10. Wind ×2
    11. DolphinDolphin
    12. Wind ×2
    13. DolphinDolphin
    14. Wind
    15. DolphinDolphin
    16. Wind ×2
    17. CorsairDestroyer
    18. Wind ×3
    19. SkaterSkater
    20. Naval Energy Converter
    21. Wind ×3
    22. CorsairDestroyer
    23. Converter
    24. Wind
    25. Naval Energy Converter
    26. Converter
    27. Wind
    28. CorsairDestroyer
    29. Wind ×3
    30. Naval Energy Converter
    31. Wind ×4
    32. SkaterSkater
    33. Wind
    34. Naval Energy Converter
    35. Wind
    36. Construction ShipCon ship
    37. Wind ×4
    38. Grim ReaperGrim Reaper
    39. Wind ×4
    40. DolphinDolphin
    41. Wind
    42. DolphinDolphin
    43. Wind
    44. Advanced Metal ExtractorT2 mexdone 10:26 · typical 10:02
    45. DolphinDolphin
    46. Wind
    47. DolphinDolphin ×2
    48. Wind
    49. CorsairDestroyer
    50. Wind
    51. CorsairDestroyer
    52. Wind
    53. SkaterSkater
    54. CorsairDestroyer
    55. Wind
    56. Advanced Metal ExtractorT2 mex
    57. Wind ×3
    58. SkaterSkater
    59. Wind
    60. Construction ShipCon ship
    61. Wind
    62. Grim ReaperGrim Reaper
    63. Wind
    64. DolphinDolphin ×2
    65. Wind
    66. Advanced Metal ExtractorT2 mex
    67. DolphinDolphin
    68. Wind
    69. DolphinDolphin ×2
    70. CorsairDestroyer
    71. Wind
    72. SkaterSkater
    73. Wind
    74. CorsairDestroyer
    75. Wind ×2
    76. SkaterSkater
    77. Wind
    78. Construction ShipCon ship
    79. Wind
    80. Naval Construction Turret
    81. Wind
    82. Advanced Metal ExtractorT2 mex
    83. Grim ReaperGrim Reaper
    84. Wind
    85. Naval Construction Turret
    86. Metal storage
    87. Naval Construction Turret
    88. Grim ReaperGrim Reaper ×3
    89. DolphinDolphin ×5
    90. CorsairDestroyer
    91. SkaterSkater
    92. HarpoonHarpoon
    93. CorsairDestroyer
    94. HarpoonHarpoon
    95. SkaterSkater
    96. HarpoonHarpoon
    97. Construction ShipCon ship
    98. HarpoonHarpoon
    99. Grim ReaperGrim Reaper
    100. DolphinDolphin
    101. Mex
    102. DolphinDolphin ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is HighlyRegarded's (36 OS, 07/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

470 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158300
4:0025485150
5:003733255125
6:005159572298
7:0067251143591
8:00831916761051
9:001003024871675
10:001188935872373
11:001418446033190
12:001693754343948
13:001976564074879
14:002238872945744
15:002531283546638
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

HighlyRegarded

36.0 OS · 07/08/2026

Open source match ↗

6 received units · includes a constructor
72 metal received · 7502 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=469
Corsair4:47Middle 50%: 4:14–5:49 · n=451
Advanced Metal Extractor10:02Middle 50%: 9:13–10:57 · n=407

Played most by

yeskinkot55games of this buildHummell49games of this buildTheSituation45games of this buildhaaven31games of this buildImmort29games of this build