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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:24 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 25 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. Construction ShipCon ship
    6. Windfor Air
    7. Tidal ×2
    8. Construction ShipCon ship ×2
    9. Mex ×3
    10. SentrySentry
    11. SkaterSkater
    12. Wind ×2
    13. Mex
    14. EelSubmarinenot finished by 15:00
    15. Wind ×2
    16. Mex
    17. DolphinDolphin
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. HarpoonHarpoon
    20. SentrySentry
    21. DolphinDolphin ×2
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. DolphinDolphin
    24. EelSubmarine
    25. EllysawFrigate ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 93 steps
    1. CorsairDestroyerdone 6:09 · typical 4:46
    2. Naval Construction Turret
    3. Mex
    4. Tidal ×3
    5. SkaterSkater
    6. Tidal
    7. EllysawFrigate
    8. Tidal ×2
    9. EllysawFrigate
    10. Tidal
    11. Naval Construction Turret
    12. EllysawFrigate
    13. CorsairDestroyer
    14. Tidal ×2
    15. Grim ReaperGrim Reaper
    16. Naval Hovercraft PlatformNaval Hovercraft Platformdone 9:59
    17. Tidal ×2
    18. Advanced Metal ExtractorT2 mexdone 10:18 · typical 10:04
    19. SkaterSkater
    20. Construction ShipCon ship
    21. Grim ReaperGrim Reaper
    22. CorsairDestroyer
    23. Tidal
    24. Naval Energy Converter ×5
    25. SeekerSeeker
    26. Naval Energy Converter
    27. Construction HovercraftCon hovercraft
    28. CorsairDestroyer
    29. Naval Energy Converter
    30. Advanced Metal ExtractorT2 mex
    31. Naval Energy Converter
    32. Con turret
    33. CorsairDestroyer
    34. Naval Energy Converter
    35. Advanced Metal ExtractorT2 mex
    36. Naval Energy Converter
    37. Mex
    38. Tidal
    39. PossumPossum
    40. CorsairDestroyer
    41. Mex
    42. Tidal ×2
    43. SkaterSkater
    44. Construction ShipCon ship
    45. Tidal
    46. PossumPossum
    47. SkaterSkater
    48. Advanced Metal ExtractorT2 mex
    49. Tidal
    50. SkaterSkater
    51. Twin GuardTwin Guard
    52. SkaterSkater
    53. PossumPossum
    54. SkaterSkater
    55. Tidal
    56. SkaterSkater
    57. Twin GuardTwin Guard
    58. Tidal
    59. PossumPossum
    60. SkaterSkater ×2
    61. PossumPossum
    62. SkaterSkater
    63. Tidal
    64. Wind
    65. CorsairDestroyer
    66. Tidal
    67. Wind
    68. SweeperSweeper
    69. Wind
    70. Tidal
    71. CorsairDestroyer
    72. SkaterSkater
    73. Wind
    74. Fusion ReactorFusionnot finished by 15:00
    75. SkaterSkater
    76. Wind ×2
    77. SkaterSkater
    78. Wind
    79. Tidal
    80. Wind
    81. SkaterSkater
    82. Wind
    83. SkaterSkater
    84. Tidal
    85. SkaterSkater
    86. Wind ×2
    87. SkaterSkater
    88. Wind ×2
    89. Naval Construction Turret
    90. Wind ×2
    91. SkaterSkater
    92. Mex
    93. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (37 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

GeeGee

37.3 OS · 23/09/2026

Open source match ↗

26 received units · includes a constructor
1903 metal received · 23947 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build