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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:23 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 39 steps
    1. SkaterSkater
    2. Construction ShipCon ship
    3. Tidal
    4. DolphinDolphin
    5. Tidalfor Air
    6. DolphinDolphin
    7. Tidal
    8. Mex
    9. SkaterSkater
    10. EelSubmarinedone 3:37
    11. Con turret
    12. Mex ×3
    13. Wind ×3
    14. Mex
    15. Wind
    16. Mex
    17. Wind ×2
    18. EelSubmarine
    19. Wind ×2
    20. Converter
    21. Con turret
    22. Wind
    23. SkaterSkater
    24. Converter
    25. Wind
    26. Converter
    27. Mex
    28. Wind ×2
    29. Converter
    30. DolphinDolphin
    31. Wind
    32. Wind
    33. Wind ×3
    34. DolphinDolphin
    35. Wind ×4
    36. Wind
    37. BeholderBeholder
    38. DolphinDolphin
    39. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 200 steps
    1. Wind
    2. BeholderBeholder
    3. Wind
    4. SentrySentry
    5. DolphinDolphin
    6. Wind ×2
    7. Wind
    8. DolphinDolphin
    9. SentrySentry
    10. Wind ×2
    11. Energy storage
    12. SkaterSkater
    13. SentrySentry
    14. Wind
    15. Wind
    16. SkaterSkater
    17. Wind
    18. SentrySentry
    19. Wind ×3
    20. Wind
    21. SkaterSkater
    22. Wind ×5
    23. DolphinDolphin
    24. Wind
    25. Wind
    26. Converter
    27. DolphinDolphin
    28. NettleNettle
    29. Wind
    30. Converter
    31. Wind
    32. Wind
    33. Wind
    34. DolphinDolphin
    35. Converter
    36. NettleNettle
    37. Converter
    38. DolphinDolphin
    39. Con turret
    40. Wind
    41. Converter
    42. DolphinDolphin
    43. Converter
    44. Wind
    45. Wind
    46. Converter
    47. DolphinDolphin
    48. Wind ×2
    49. DolphinDolphin
    50. Wind
    51. Converter
    52. Wind
    53. DolphinDolphin
    54. Wind ×2
    55. Converter
    56. DolphinDolphin
    57. Wind
    58. Wind ×3
    59. DolphinDolphin
    60. Wind ×2
    61. DolphinDolphin
    62. Converter
    63. Wind
    64. Wind
    65. Wind
    66. DolphinDolphin
    67. Converter
    68. Wind ×2
    69. DolphinDolphin
    70. Advanced Metal ExtractorT2 mexdone 9:17 · typical 10:04
    71. Wind ×2
    72. Converter
    73. DolphinDolphin
    74. Wind
    75. Wind ×2
    76. Converter
    77. DolphinDolphin
    78. Wind ×3
    79. Wind
    80. Wind
    81. CorsairDestroyerdone 9:17 · typical 4:46
    82. Wind
    83. Radar TowerRadar Tower
    84. Wind
    85. Wind
    86. Wind ×2
    87. Radar TowerRadar Tower
    88. Wind
    89. Wind
    90. Grim ReaperGrim Reaper
    91. BeamerBeamer
    92. Advanced Metal ExtractorT2 mex
    93. Wind
    94. Grim ReaperGrim Reaper
    95. Wind
    96. Wind
    97. Wind ×3
    98. Advanced Metal ExtractorT2 mex
    99. Wind
    100. Wind ×2
    101. CorsairDestroyer
    102. Wind
    103. Wind
    104. Wind ×2
    105. CorsairDestroyer
    106. Wind
    107. Wind
    108. Wind
    109. Advanced Metal ExtractorT2 mex
    110. Wind ×2
    111. CorsairDestroyer
    112. Wind ×2
    113. Wind
    114. Wind ×3
    115. Construction ShipCon ship
    116. Wind
    117. Wind
    118. Wind
    119. SkaterSkater
    120. Wind ×2
    121. Naval Construction Turret
    122. SkaterSkater
    123. Wind ×4
    124. Wind
    125. Naval Construction Turret
    126. Wind
    127. SkaterSkater
    128. Wind ×3
    129. Naval Construction Turret
    130. Wind ×3
    131. Wind
    132. Naval Construction Turret
    133. Wind ×5
    134. Advanced ShipyardAdvanced Shipyarddone 12:44
    135. Wind
    136. Construction ShipCon ship
    137. Wind
    138. Wind ×4
    139. Mex
    140. Wind
    141. Advanced Metal ExtractorT2 mex
    142. Wind ×3
    143. Advanced Construction SubAdvanced Construction Sub
    144. Wind
    145. Converter
    146. Wind
    147. Mex
    148. Wind ×2
    149. VoyagerVoyager
    150. Converter
    151. SkaterSkater
    152. HavenHaven
    153. Wind
    154. SkaterSkater
    155. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:50
    156. Wind
    157. SkaterSkater
    158. Converter
    159. Wind
    160. Advanced Metal ExtractorT2 mex
    161. Wind
    162. Converter
    163. Wind ×2
    164. BermudaRadar jammer ship
    165. SkaterSkater
    166. Wind
    167. Wind
    168. Converter
    169. Wind
    170. BeholderBeholder
    171. Wind ×2
    172. BeholderBeholder
    173. SkaterSkater
    174. Wind
    175. Converter
    176. BeholderBeholder
    177. Wind
    178. BeholderBeholder
    179. Wind
    180. Converter
    181. Wind
    182. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    183. BeholderBeholder
    184. Wind
    185. BeholderBeholder
    186. Wind
    187. Converter
    188. Wind
    189. LongbowMissile cruiserdone 14:35
    190. Wind ×2
    191. Converter
    192. Wind
    193. Wind ×5
    194. BermudaRadar jammer ship
    195. Wind ×2
    196. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    197. Wind
    198. SkaterSkater
    199. Wind
    200. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (40 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

39.8 OS · 22/09/2026

Open source match ↗

9 received units · includes a constructor
1237 metal received · 27645 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build