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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Windfor Air
    5. Wind ×3
    6. Energy storage
    7. ShipyardShipyarddone 1:56 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Tidal ×2
    2. Construction ShipCon ship
    3. SkaterSkater ×2
    4. Construction ShipCon ship ×2
    5. Mex
    6. DolphinDolphin ×3
    7. Mex
    8. EllysawFrigate
    9. Mex
    10. Naval Energy Converter
    11. CorsairDestroyerdone 5:23 · typical 4:50
    12. Mex
    13. Con turret
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Converter
    16. HarpoonHarpoon
    17. Converter
    18. Mex
    19. Tidal
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 95 steps
    1. Con turret
    2. Tidal
    3. HarpoonHarpoon
    4. Tidal
    5. CorsairDestroyer
    6. Tidal
    7. Naval Construction Turret
    8. Wind
    9. Tidal
    10. Wind
    11. SentrySentry
    12. Wind
    13. Tidal
    14. SentrySentry
    15. HarpoonHarpoon
    16. Wind
    17. SentrySentry
    18. NettleNettle
    19. Tidal
    20. Wind
    21. NettleNettle
    22. Mex
    23. Wind
    24. Mex
    25. Tidal
    26. Wind
    27. SentrySentry
    28. Wind
    29. EllysawFrigate
    30. Wind ×2
    31. DolphinDolphin
    32. Wind
    33. DolphinDolphin
    34. Wind
    35. Naval Energy Converter
    36. DolphinDolphin
    37. Wind
    38. Naval Energy Converter
    39. Wind
    40. Grim ReaperGrim Reaper
    41. Naval Energy Converter
    42. Wind ×2
    43. Naval Energy Converter
    44. Grim ReaperGrim Reaper
    45. Advanced Metal ExtractorT2 mexdone 9:13 · typical 10:01
    46. Naval Energy Converter ×2
    47. CorsairDestroyer
    48. Naval Energy Converter ×2
    49. Advanced Metal ExtractorT2 mex
    50. Naval Hovercraft PlatformNaval Hovercraft Platformdone 9:57
    51. Naval Energy Converter
    52. Advanced Metal ExtractorT2 mex
    53. Construction HovercraftCon hovercraft ×2
    54. PossumPossum
    55. SeekerSeeker ×10
    56. SweeperSweeper
    57. Advanced Metal ExtractorT2 mex
    58. SweeperSweeper
    59. ShipyardShipyarddone 11:31
    60. Naval Construction Turret
    61. EelSubmarinedone 12:04
    62. Mex
    63. Naval Construction Turret
    64. EelSubmarine
    65. ShipyardShipyarddone 12:29
    66. Mex
    67. EelSubmarine
    68. Wind
    69. EelSubmarine ×2
    70. Tidal
    71. Wind
    72. Fusion ReactorFusionnot finished by 15:00
    73. Radar TowerRadar Tower
    74. Tidal
    75. EelSubmarine
    76. SentrySentry
    77. Wind
    78. EelSubmarine
    79. Tidal
    80. EelSubmarine
    81. Wind
    82. SentrySentry
    83. Tidal
    84. EelSubmarine ×2
    85. Wind
    86. SentrySentry
    87. EelSubmarine ×3
    88. Wind
    89. EelSubmarine ×2
    90. SentrySentry
    91. EelSubmarine
    92. Wind
    93. EelSubmarine
    94. Wind ×2
    95. EelSubmarine

Counts are medians over the build's games: half of them build more, half fewer. The example game is [ADS]Kackbarren's (41 OS, 18/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

[ADS]Kackbarren

41.0 OS · 18/09/2026

Open source match ↗

5 received units · includes a constructor
67 metal received · 33763 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build