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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 941 distinct matches · 157 players · 72% of Armada Beach sea games · team won 50% of 1011 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 941 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:45, middle half 1:27–2:01

    Some games also: tidal (37%) · energy storage (35%)

    By 1:28 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×2
    4. Energy storage
    5. Tidal ×2
    6. ShipyardShipyarddone 2:13 · typical 1:45
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (35%) · frigate (35%) · submarine (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 28 steps
    1. Construction ShipCon ship ×2
    2. SkaterSkater
    3. Mex ×2
    4. SkaterSkater
    5. Mex
    6. Con turret
    7. DolphinDolphin
    8. Mex
    9. DolphinDolphin
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Mex
    12. DolphinDolphin
    13. HarpoonHarpoon
    14. DolphinDolphin
    15. Wind ×2
    16. DolphinDolphin
    17. Wind
    18. Mex
    19. DolphinDolphin
    20. Wind
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Wind
    23. Mex
    24. DolphinDolphin
    25. Wind
    26. SentrySentry
    27. EelSubmarinedone 5:16
    28. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (49%) · frigate (46%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 69 steps
    1. Wind
    2. Wind ×3
    3. DolphinDolphin
    4. Wind ×2
    5. DolphinDolphin
    6. Wind
    7. HarpoonHarpoon
    8. DolphinDolphin
    9. Wind ×3
    10. DolphinDolphin
    11. Wind
    12. DolphinDolphin
    13. Wind ×2
    14. EelSubmarine
    15. Wind ×3
    16. DolphinDolphin
    17. Wind ×3
    18. DolphinDolphin
    19. Wind ×2
    20. DolphinDolphin
    21. Wind
    22. Mex
    23. Wind ×2
    24. Construction ShipCon ship
    25. Wind ×2
    26. Mex
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Converter ×3
    29. SkaterSkater
    30. Converter
    31. SkaterSkater
    32. Naval Construction Turret
    33. Converter
    34. Advanced Metal ExtractorT2 mexdone 9:02 · typical 10:04
    35. Construction ShipCon ship
    36. EelSubmarine
    37. Naval Construction Turret
    38. Tidal
    39. Grim ReaperGrim Reaper
    40. Tidal ×2
    41. Grim ReaperGrim Reaper
    42. Tidal
    43. Advanced Metal ExtractorT2 mex
    44. Tidal ×2
    45. Grim ReaperGrim Reaper
    46. Naval Construction Turret
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Tidal
    49. CorsairDestroyerdone 10:16 · typical 4:59
    50. Tidal ×2
    51. Advanced Metal ExtractorT2 mex
    52. DolphinDolphin
    53. Tidal
    54. DolphinDolphin
    55. Converter
    56. Tidal
    57. SkaterSkater
    58. Tidal
    59. EelSubmarine
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. Tidal
    62. CorsairDestroyer
    63. Converter
    64. Tidal
    65. Converter
    66. EelSubmarine
    67. Converter
    68. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    69. CorsairDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is Lexosis's (37 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 80% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 77% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:14 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 38% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1011 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025225151
5:003705241150
6:005095564351
7:0065831089680
8:00815116501126
9:00976824391790
10:001162133352531
11:001366042343300
12:001603550034081
13:001846558414895
14:002125465035841
15:002391473366591
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Lexosis

37.0 OS · 15/10/2026

Open source match ↗

5 received units · includes a constructor
3 metal received · 29007 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:45Middle 50%: 1:27–2:01 · n=1007
Corsair4:59Middle 50%: 4:21–5:56 · n=956
Advanced Metal Extractor10:04Middle 50%: 9:13–10:58 · n=844

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover38games of this buildGeeGee37games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas