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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:24 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. Windfor Air
    2. Construction ShipCon ship
    3. Wind ×2for Air
    4. Tidal ×2
    5. Construction ShipCon ship
    6. Tidal
    7. Mex
    8. Tidal
    9. EllysawFrigate
    10. Mex
    11. Energy storage
    12. Mex
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. CorsairDestroyerdone 3:45 · typical 4:52
    15. Con turret
    16. EllysawFrigate
    17. Mex
    18. SentrySentry
    19. SkaterSkater
    20. Mex
    21. SentrySentry
    22. EllysawFrigate
    23. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 111 steps
    1. Grim ReaperGrim Reaper
    2. Converter
    3. HarpoonHarpoon
    4. Construction ShipCon ship ×2
    5. Converter
    6. EllysawFrigate
    7. Wind ×2
    8. CorsairDestroyer
    9. Converter
    10. Wind
    11. Mex
    12. Wind
    13. EllysawFrigate
    14. SkaterSkater
    15. HarpoonHarpoon
    16. Converter
    17. Wind
    18. SkaterSkater
    19. Wind
    20. EllysawFrigate
    21. Wind
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind ×2
    24. Converter
    25. Wind
    26. SentrySentry
    27. Wind
    28. Grim ReaperGrim Reaper
    29. Wind
    30. BeholderBeholder
    31. Wind
    32. Construction ShipCon ship
    33. Wind
    34. Converter
    35. Wind
    36. Construction ShipCon ship
    37. Wind
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. EllysawFrigate
    40. Wind
    41. CorsairDestroyer
    42. Converter
    43. Wind ×2
    44. SentrySentry
    45. Converter
    46. Advanced Metal ExtractorT2 mexdone 10:47 · typical 10:03
    47. EllysawFrigate
    48. Wind
    49. SkaterSkater
    50. SentrySentry
    51. EllysawFrigate
    52. Converter
    53. Naval Construction Turret
    54. Mex
    55. SentrySentry
    56. Naval Energy Converter
    57. SkaterSkater
    58. Naval Energy Converter
    59. Converter
    60. SentrySentry
    61. Grim ReaperGrim Reaper
    62. SentrySentry
    63. Naval Energy Converter
    64. SkaterSkater
    65. HarpoonHarpoon
    66. Advanced Metal ExtractorT2 mex
    67. SkaterSkater
    68. Naval Energy Converter
    69. Converter
    70. EllysawFrigate
    71. Naval Energy Converter
    72. CorsairDestroyer
    73. Naval Energy Converter
    74. Converter
    75. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    76. Naval Energy Converter
    77. HarpoonHarpoon
    78. DolphinDolphin ×2
    79. Converter
    80. Advanced Metal ExtractorT2 mex
    81. DolphinDolphin
    82. Naval Energy Converter
    83. DolphinDolphin ×2
    84. Advanced ShipyardAdvanced Shipyarddone 13:11
    85. Naval Construction Turret ×2
    86. Converter
    87. SentrySentry
    88. Vehicle PlantVehicle Plantdone 13:18
    89. BlitzBlitzfor Front
    90. Converter
    91. BlitzBlitz ×2
    92. BlitzBlitz ×3for Front
    93. Advanced Construction SubAdvanced Construction Sub
    94. BlitzBlitzfor Front
    95. Naval Construction Turret ×2
    96. Advanced Metal ExtractorT2 mex
    97. BlitzBlitzfor Front
    98. Converter
    99. BlitzBlitzfor Front
    100. Bot LabBot Labdone 14:19
    101. BlitzBlitz ×3for Front
    102. VoyagerVoyager
    103. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:44
    104. BlitzBlitzfor Front
    105. Converter
    106. CenturionCenturion
    107. Construction BotCon bot
    108. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    109. VoyagerVoyager
    110. Construction BotCon bot ×2
    111. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (47 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Erilium

47.4 OS · 11/10/2026

Open source match ↗

5 received units · includes a constructor
460 metal received · 33126 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build