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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×2
    2. Wind ×2for Air
    3. Mex
    4. Wind ×2for Air
    5. SentrySentry
    6. ShipyardShipyarddone 1:42 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 26 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal ×3
    4. Construction ShipCon ship
    5. SkaterSkater
    6. Mex
    7. SkaterSkater
    8. Mex
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin
    12. Mex
    13. DolphinDolphin
    14. Mex
    15. EelSubmarinedone 4:16
    16. HarpoonHarpoon
    17. Tidal
    18. Con turret
    19. Tidal
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. EllysawFrigate
    22. CorsairDestroyerdone 5:37 · typical 4:52
    23. Tidal
    24. Mex
    25. Tidal
    26. Naval Construction Turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 130 steps
    1. Mex
    2. Energy storage
    3. Tidal
    4. Con turret
    5. Naval Energy Converter
    6. Grim ReaperGrim Reaper
    7. Naval Energy Converter ×2
    8. Con turret
    9. Grim ReaperGrim Reaper
    10. SentrySentry
    11. CorsairDestroyer
    12. SentrySentry
    13. Mex
    14. CorsairDestroyer
    15. Con turret
    16. CorsairDestroyer
    17. Mex
    18. Wind
    19. Converter
    20. Wind
    21. Dragon's TeethDragon's Teeth
    22. Wind
    23. Converter
    24. Wind
    25. Converter ×4
    26. Wind
    27. Converter
    28. Grim ReaperGrim Reaper
    29. Wind
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    31. Wind
    32. Advanced Metal ExtractorT2 mexdone 9:14 · typical 10:03
    33. Converter
    34. Wind
    35. Converter
    36. Mex
    37. Converter
    38. DolphinDolphin
    39. Converter
    40. Wind
    41. DolphinDolphin
    42. Converter
    43. Advanced Metal ExtractorT2 mex
    44. Wind
    45. DolphinDolphin
    46. Wind
    47. Mex
    48. Converter ×2
    49. DolphinDolphin
    50. Wind ×2
    51. DolphinDolphin
    52. Converter
    53. Wind
    54. Grim ReaperGrim Reaper
    55. Converter
    56. Wind
    57. Mex
    58. Wind
    59. Advanced Metal ExtractorT2 mex
    60. Wind
    61. Con turret
    62. Grim ReaperGrim Reaper
    63. Wind ×6
    64. Advanced Metal ExtractorT2 mex
    65. Wind
    66. Converter
    67. Construction ShipCon ship
    68. Converter
    69. Construction ShipCon ship
    70. Aircraft PlantAircraft Plantdone 11:29
    71. Construction ShipCon ship
    72. StorkLight transport
    73. Wind ×5
    74. Construction ShipCon ship
    75. Wind ×5
    76. StormbringerBomber
    77. Wind ×2
    78. Naval Construction Turret
    79. Wind
    80. Con turret
    81. Wind ×3
    82. Naval Construction Turret
    83. Wind ×3
    84. Naval Construction Turret
    85. StormbringerBomber
    86. Wind ×3
    87. Naval Construction Turret
    88. Wind ×2
    89. StormbringerBomber
    90. Wind ×2
    91. Naval Construction Turret
    92. Wind
    93. Converter
    94. Wind
    95. Advanced ShipyardAdvanced Shipyarddone 12:47
    96. Wind
    97. StormbringerBomber
    98. Mex
    99. Converter
    100. Wind ×2
    101. ShipyardEat Shipyardreclaimed for its metal
    102. Wind
    103. StormbringerBomber
    104. Wind ×3
    105. Tidal
    106. StormbringerBomber
    107. Wind
    108. Tidal
    109. Wind
    110. Tidal
    111. Mex
    112. Tidal
    113. Advanced Metal ExtractorT2 mex
    114. Tidal
    115. Wind
    116. Con turret
    117. Tidal ×2
    118. Advanced Construction SubAdvanced Construction Sub
    119. StormbringerBomber
    120. Tidal ×2
    121. Wind ×2
    122. StormbringerBomber
    123. Tidal ×2
    124. VoyagerVoyager
    125. Tidal
    126. Advanced Metal ExtractorT2 mex
    127. Wind
    128. StormbringerBomber
    129. VoyagerVoyager
    130. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is TrollHardGoPro's (37 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

TrollHardGoPro

36.8 OS · 12/10/2026

Open source match ↗

14 received units · includes a constructor
677 metal received · 48978 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build