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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 871 distinct matches · 146 players · 72% of Armada Beach sea games · team won 50% of 939 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 871 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 9 steps
    1. Wind ×3for Air
    2. Mex ×2
    3. Wind ×2
    4. Mex
    5. Wind ×2
    6. Energy storage
    7. Radar TowerRadar Tower
    8. NettleNettle
    9. ShipyardShipyarddone 2:20 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 13 steps
    1. SkaterSkater ×2
    2. Con turret
    3. Construction ShipCon ship
    4. Grim ReaperGrim Reaper ×2
    5. Mex
    6. EelSubmarinedone 4:02
    7. Mex
    8. DolphinDolphin
    9. Construction ShipCon ship
    10. Con turret
    11. Mex
    12. DolphinDolphin ×2
    13. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 73 steps
    1. Naval Construction Turret
    2. DolphinDolphin
    3. Naval Metal Storage
    4. DolphinDolphin
    5. Wind
    6. DolphinDolphin
    7. Wind
    8. DolphinDolphin ×2
    9. Wind
    10. Mex
    11. DolphinDolphin
    12. Wind
    13. DolphinDolphin
    14. Wind
    15. DolphinDolphin
    16. Wind
    17. DolphinDolphin
    18. Wind
    19. DolphinDolphin
    20. Wind
    21. CorsairDestroyerdone 7:01 · typical 4:59
    22. Wind
    23. HarpoonHarpoon
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Wind ×2
    26. CorsairDestroyer
    27. Wind ×5
    28. CorsairDestroyer
    29. Wind ×3
    30. EllysawFrigate
    31. Wind ×2
    32. EllysawFrigate
    33. Wind ×2
    34. EllysawFrigate
    35. Advanced Metal ExtractorT2 mexdone 9:48 · typical 10:04
    36. Wind
    37. EllysawFrigate
    38. Wind ×2
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. Wind
    41. Advanced Metal ExtractorT2 mex
    42. Construction ShipCon ship
    43. Wind
    44. Naval Construction Turret
    45. SkaterSkater
    46. Wind
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Con turret
    49. Naval Construction Turret ×2
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. Advanced ShipyardAdvanced Shipyarddone 12:59
    54. Wind
    55. ShipyardEat Shipyardreclaimed for its metal
    56. Wind
    57. Advanced Metal ExtractorT2 mex
    58. Naval NettleNaval Nettle
    59. Wind ×2
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. Wind ×4
    62. Advanced Construction SubAdvanced Construction Sub
    63. Wind
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Wind ×3
    66. VoyagerVoyager
    67. Con turret
    68. VoyagerVoyager
    69. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:22
    70. Fusion ReactorFusionnot finished by 15:00
    71. Mex
    72. Con turret
    73. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor

Counts are medians over the build's games: half of them build more, half fewer. The example game is KolyaSalo's (32 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

939 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703240150
6:005100564358
7:0065891095695
8:00815016621160
9:00976924391820
10:001162133652570
11:001367542843350
12:001604350944166
13:001846558634946
14:002124865525917
15:002389374626695
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

KolyaSalo

32.3 OS · 11/10/2026

Open source match ↗

5 received units · includes a constructor
27 metal received · 33461 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=935
Corsair4:59Middle 50%: 4:20–5:56 · n=887
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=787

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build