Standard beach sea
Armada Beach sea build order · Supreme Isthmus
Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…
Usually shipyard first (93%)
#naval #eco · 889 distinct matches · 149 players · 72% of Armada Beach sea games · team won 50% of 957 · Recently observed
Key timing: Shipyard by 1:40, first destroyer by 4:52
- Open 3 mex into tidal generators for early energy.
- Rush Shipyard straight from the opening eco.
- Keep adding mex and naval energy converters to fund the fleet.
- Get your first destroyer out to contest the sea.
- Transition into Advanced Metal Extractor as eco scales.
Phase by phase
TYPICAL OF ITS 889 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−4 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01
Some games also: tidal (38%) · energy storage (35%)
By 1:27 in all: 3 mex · 1 wind (standard 5)
The example game in this phase · 3 steps
- Mex ×3
- Wind ×4for Air
Shipyarddone 1:34 · typical 1:44
- 2
Shipyard to 5:00
Economy
5Mex
2Wind−3 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
3 Dolphin +3 vs standard
2 Skater +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (43%) · con turret (35%) · frigate (33%) · submarine (33%) · Sentry (31%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 15 steps
- Tidal
Con ship- Tidal ×3
Skater ×2- Mex
Con ship- Wind
- Mex
Destroyerdone 4:05 · typical 4:58- Mex ×2
Con ship
Harpoon
Destroyer- Mex
Naval Radar / Sonar Tower
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (48%) · frigate (46%) · Radar Tower (41%) · tidal (40%) · con turret (39%)
By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 39 steps
- Converter
Frigate ×2- Converter
Frigate
Skater
Dolphin ×3- Mex
Dolphin ×3
Radar Tower
Dolphin ×2- Wind
Dolphin ×3
Thistle
Naval Radar / Sonar Tower- Tidal
- Wind
T2 mexdone 9:13 · typical 10:04
Grim Reaper- Tidal
- Wind
- Wind
- Tidal
- Wind
- Wind
- Tidal
Destroyer- Wind
- Naval Construction Turret
- Tidal
- Wind
- Wind
T2 mex- Tidal
- Wind
- Wind
- Wind
Destroyer- Wind
- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is Blover's (37 OS, 14/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:42 · in 79% of games
You get
1 Finch from Airfirst at 1:58 · in 78% of games
1 Lazarus from Geofirst at 2:12 · in 53% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Light transport from Airfirst at 2:19 · in 39% of games
1 Con bot from Geofirst at 2:27 · in 69% of games
1 T2 con bot from Techfirst at 8:11 · in 88% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
957 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1580 | 0 | 0 |
| 4:00 | 2519 | 51 | 51 |
| 5:00 | 3702 | 240 | 150 |
| 6:00 | 5097 | 564 | 352 |
| 7:00 | 6583 | 1097 | 691 |
| 8:00 | 8150 | 1662 | 1140 |
| 9:00 | 9769 | 2433 | 1817 |
| 10:00 | 11621 | 3334 | 2571 |
| 11:00 | 13690 | 4265 | 3341 |
| 12:00 | 16037 | 5077 | 4150 |
| 13:00 | 18465 | 5859 | 4936 |
| 14:00 | 21248 | 6542 | 5908 |
| 15:00 | 23893 | 7425 | 6630 |
This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.
- + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
- + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
- − Team wins under half of games (47%).
- − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
Blover
37.3 OS · 14/10/2026
Open source match ↗9 received units · includes a constructor
1729 metal received · 8861 energy received
Typical milestones
Played most by
yeskinkot68games of this buildHummell61games of this buildTheSituation48games of this buildBlover38games of this buildTheGeneraI36games of this buildSupporting games
Pick a game to read and play it above.
Tregan14/10/2026 · 40 OS↗Blover14/10/2026 · 37 OS↗PongoPygmaeus14/10/2026 · 35 OS↗Hummell14/10/2026 · 51 OS↗El_Turco14/10/2026 · 37 OS↗KolyaSalo13/10/2026 · 33 OS↗[NWP]134713/10/2026 · 37 OS↗Spreukenindekeuken13/10/2026 · 37 OS↗32 more of 949, the most recent
Viltrum13/10/2026 · 41 OS↗PongoPygmaeus13/10/2026 · 34 OS↗Lexosis13/10/2026 · 37 OS↗EpicTyrannus13/10/2026 · 43 OS↗Hunfore13/10/2026 · 31 OS↗[Fx]Doo13/10/2026 · 34 OS↗[Fx]Doo13/10/2026 · 34 OS↗rickstar1913/10/2026 · 32 OS↗TheGeneraI13/10/2026 · 34 OS↗theBeauty12/10/2026 · 39 OS↗zeus_on_god12/10/2026 · 36 OS↗TheSituation12/10/2026 · 53 OS↗TheSituation12/10/2026 · 53 OS↗XuunnY12/10/2026 · 33 OS↗Erilium12/10/2026 · 46 OS↗Lexosis12/10/2026 · 37 OS↗TrollHardGoPro12/10/2026 · 37 OS↗Hummell12/10/2026 · 48 OS↗Blover12/10/2026 · 38 OS↗Blover12/10/2026 · 38 OS↗KolyaSalo11/10/2026 · 32 OS↗Blover11/10/2026 · 38 OS↗Erilium11/10/2026 · 47 OS↗KolyaSalo11/10/2026 · 32 OS↗TrapCaT11/10/2026 · 42 OS↗GeeGee11/10/2026 · 35 OS↗Hummell11/10/2026 · 49 OS↗badbot11/10/2026 · 37 OS↗X1x211/10/2026 · 31 OS↗SusCheeze11/10/2026 · 45 OS↗hihimik11/10/2026 · 37 OS↗[Grump]Matsuri11/10/2026 · 39 OS↗Beyond All Reason test-31620-b0a3bbf
Naval balance tweaks on