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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 871 distinct matches · 146 players · 72% of Armada Beach sea games · team won 50% of 939 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 871 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:26 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 25 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. SkaterSkater
    5. Tidal
    6. DolphinDolphin
    7. Windfor Air
    8. DolphinDolphin
    9. Construction ShipCon ship
    10. Wind ×2for Air
    11. Construction ShipCon ship
    12. CorsairDestroyerdone 4:04 · typical 4:59
    13. Mex ×2
    14. Con turret
    15. Mex ×2
    16. SkaterSkater
    17. Mex
    18. Wind
    19. DolphinDolphin
    20. Energy storage
    21. DolphinDolphin ×2
    22. Wind
    23. Mex
    24. DolphinDolphin
    25. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 126 steps
    1. Mex
    2. DolphinDolphin
    3. Wind ×2
    4. Grim ReaperGrim Reaper
    5. Wind
    6. SentrySentry
    7. Wind
    8. SkaterSkater
    9. Wind
    10. CorsairDestroyer
    11. Wind
    12. Radar TowerRadar Tower
    13. ThistleThistle
    14. Converter
    15. HarpoonHarpoon
    16. GuardGuard
    17. DolphinDolphin
    18. Converter
    19. DolphinDolphin
    20. Converter
    21. DolphinDolphin
    22. GuardGuard
    23. Converter
    24. DolphinDolphin ×2
    25. Con turret
    26. Grim ReaperGrim Reaper
    27. Converter
    28. GuardGuard
    29. HarpoonHarpoon
    30. SkaterSkater
    31. Converter
    32. Naval Construction Turret
    33. CorsairDestroyer
    34. Converter
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. GuardGuard
    37. Converter
    38. DolphinDolphin
    39. Wind
    40. DolphinDolphin
    41. Wind
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. Wind
    44. DolphinDolphin
    45. Naval NettleNaval Nettle
    46. Wind ×2
    47. DolphinDolphin
    48. Naval NettleNaval Nettle
    49. Wind
    50. DolphinDolphin
    51. Wind
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. Wind
    54. Grim ReaperGrim Reaper
    55. Wind ×2
    56. HarpoonHarpoon
    57. SkaterSkater
    58. Wind
    59. Advanced Metal ExtractorT2 mexdone 10:37 · typical 10:04
    60. CorsairDestroyer
    61. Con turret
    62. Wind
    63. Naval NettleNaval Nettle
    64. Wind
    65. Naval NettleNaval Nettle
    66. Advanced Metal ExtractorT2 mex
    67. Wind ×2
    68. Naval NettleNaval Nettle
    69. DolphinDolphin ×2
    70. Advanced Metal ExtractorT2 mex
    71. Wind
    72. DolphinDolphin ×3
    73. Wind
    74. Grim ReaperGrim Reaper
    75. Advanced Metal ExtractorT2 mex
    76. Wind ×2
    77. Converter
    78. CorsairDestroyer
    79. Wind
    80. Converter
    81. Wind
    82. Wind ×2
    83. Converter
    84. CorsairDestroyer
    85. Wind
    86. Converter
    87. Wind
    88. Wind
    89. Wind
    90. Wind
    91. Wind
    92. CorsairDestroyer
    93. Wind
    94. Naval Construction Turret
    95. Wind
    96. Wind
    97. Wind
    98. Converter
    99. Wind
    100. Wind ×2
    101. CorsairDestroyer
    102. Wind ×2
    103. CorsairDestroyer
    104. Wind
    105. Converter
    106. Wind
    107. HarpoonHarpoon
    108. SkaterSkater
    109. Wind ×2
    110. EllysawFrigate
    111. CorsairDestroyer
    112. Wind ×2
    113. Converter
    114. Advanced Metal ExtractorT2 mex
    115. CorsairDestroyer
    116. Wind ×3
    117. HarpoonHarpoon
    118. Wind ×2
    119. CorsairDestroyer
    120. Converter
    121. Wind ×2
    122. Advanced Metal ExtractorT2 mex
    123. Wind ×2
    124. SkaterSkater
    125. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    126. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheSituation's (53 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

939 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703240150
6:005100564358
7:0065891095695
8:00815016621160
9:00976924391820
10:001162133652570
11:001367542843350
12:001604350944166
13:001846558634946
14:002124865525917
15:002389374626695
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

TheSituation

53.0 OS · 12/10/2026

Open source match ↗

10 received units · includes a constructor
237 metal received · 133546 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=935
Corsair4:59Middle 50%: 4:20–5:56 · n=887
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=787

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build