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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 869 distinct matches · 145 players · 72% of Armada Beach sea games · team won 50% of 937 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 869 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. SentrySentry
    4. Energy storage
    5. ShipyardShipyarddone 1:55 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 17 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Construction ShipCon ship ×2
    5. Tidal
    6. EelSubmarinedone 3:17
    7. Mex
    8. Naval Construction Turret
    9. Mex
    10. CorsairDestroyerdone 4:42 · typical 4:58
    11. Mex ×2
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Tidal
    14. HarpoonHarpoon
    15. Tidal ×2
    16. EllysawFrigate
    17. Tidal
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 82 steps
    1. Grim ReaperGrim Reaper
    2. Tidal ×2
    3. SkaterSkater
    4. Mex
    5. Tidal
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Con turret
    8. Tidal
    9. EelSubmarine
    10. Tidal ×2
    11. Con turret
    12. CorsairDestroyer
    13. Tidal
    14. Wind
    15. Tidal
    16. HarpoonHarpoon
    17. Wind ×2
    18. HarpoonHarpoon
    19. Wind ×7
    20. EllysawFrigate
    21. HarpoonHarpoon
    22. Wind ×5
    23. Advanced Metal ExtractorT2 mexdone 9:31 · typical 10:04
    24. Wind
    25. Converter ×3
    26. Mex
    27. Converter ×3
    28. Wind
    29. Mex
    30. Grim ReaperGrim Reaper
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Wind ×6
    34. SkaterSkater
    35. Mex
    36. Wind ×3
    37. EelSubmarine
    38. Con turret
    39. Wind ×3
    40. Con turret
    41. CorsairDestroyer
    42. Wind
    43. Advanced Metal ExtractorT2 mex
    44. Wind ×9
    45. Converter
    46. Wind
    47. Converter
    48. Wind
    49. Converter
    50. Wind
    51. RattlesnakeRattlesnakedone 12:57
    52. Wind ×3
    53. Converter
    54. Wind
    55. Converter
    56. Wind
    57. Converter
    58. Wind ×4
    59. Con turret
    60. Advanced Radar TowerAdvanced Radar Tower
    61. Wind
    62. VeilVeil
    63. Wind ×7
    64. Con turret
    65. Wind ×2
    66. RattlesnakeRattlesnake
    67. Wind ×6
    68. Converter
    69. Wind
    70. Converter
    71. Wind
    72. Converter
    73. Wind ×4
    74. Converter
    75. Wind
    76. PersecutorPersecutornot finished by 15:00
    77. Converter
    78. Wind ×2
    79. Converter
    80. Wind ×2
    81. Con turret
    82. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is XuunnY's (33 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

937 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703238150
6:005103564358
7:0065891095695
8:00815016611166
9:00976924351820
10:001162133652570
11:001366942843350
12:001603750944166
13:001844858634946
14:002124865525917
15:002389374626630
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

XuunnY

32.7 OS · 12/10/2026

Open source match ↗

9 received units · includes a constructor
695 metal received · 35707 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=933
Corsair4:58Middle 50%: 4:20–5:56 · n=885
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=786

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build