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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 882 distinct matches · 148 players · 72% of Armada Beach sea games · team won 50% of 950 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 882 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×2for Geo
    5. Wind
    6. Energy storage
    7. ShipyardShipyarddone 1:49 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 13 steps
    1. EelSubmarinedone 2:04
    2. Construction ShipCon ship ×3
    3. Mex ×2
    4. SkaterSkater
    5. CorsairDestroyerdone 3:58 · typical 4:59
    6. Mex ×5
    7. EllysawFrigate
    8. SentrySentry
    9. Grim ReaperGrim Reaper
    10. Wind ×2
    11. NettleNettle
    12. EllysawFrigate
    13. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 100 steps
    1. EllysawFrigate
    2. Wind ×2
    3. SentrySentry
    4. Wind
    5. EllysawFrigate
    6. Wind ×3
    7. SkaterSkater
    8. Wind
    9. SkaterSkater
    10. SentrySentry
    11. Wind
    12. SkaterSkater
    13. DolphinDolphin ×2
    14. Naval Construction Turret
    15. Converter
    16. SentrySentry
    17. DolphinDolphin
    18. Converter
    19. CorsairDestroyer
    20. Converter ×2
    21. Radar TowerRadar Tower
    22. Converter ×2
    23. SkaterSkater
    24. CorsairDestroyer
    25. Converter ×2
    26. SentrySentryfor Geo
    27. Converter
    28. CorsairDestroyer
    29. Converter
    30. SentrySentry
    31. Converter
    32. BeamerBeamer
    33. Converter
    34. Grim ReaperGrim Reaper
    35. Advanced Metal ExtractorT2 mexdone 9:51 · typical 10:04
    36. CorsairDestroyer ×3
    37. Advanced Metal ExtractorT2 mex
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Tidal ×4
    40. Advanced Metal ExtractorT2 mex
    41. Naval Construction Turret
    42. Tidal
    43. SkaterSkater
    44. Tidal ×2
    45. CorsairDestroyer
    46. Tidal
    47. Mex
    48. Tidal ×2
    49. CorsairDestroyer
    50. Tidal
    51. Naval Construction Turret
    52. Mex
    53. Naval Construction Turret
    54. Advanced Metal ExtractorT2 mex
    55. Naval Construction Turret
    56. CorsairDestroyer
    57. Wind
    58. Mex
    59. Wind ×2
    60. CorsairDestroyer
    61. Wind ×4
    62. GuardGuard
    63. Wind
    64. CorsairDestroyer
    65. Grim ReaperGrim Reaper
    66. Wind
    67. Grim ReaperGrim Reaper
    68. Wind
    69. Grim ReaperGrim Reaper
    70. Wind
    71. CorsairDestroyer
    72. Wind ×2
    73. CorsairDestroyer
    74. DolphinDolphin ×2
    75. Wind
    76. GuardGuard
    77. DolphinDolphin
    78. Wind
    79. DolphinDolphin ×2
    80. Wind
    81. DolphinDolphin ×2
    82. Wind
    83. DolphinDolphin ×3
    84. Wind
    85. CorsairDestroyer
    86. Wind
    87. DolphinDolphin
    88. Wind
    89. DolphinDolphin ×2
    90. Wind
    91. DolphinDolphin ×2
    92. GuardGuard
    93. Wind
    94. DolphinDolphin ×3
    95. Wind
    96. DolphinDolphin
    97. SkaterSkater
    98. Construction ShipCon ship
    99. Fusion ReactorFusionnot finished by 15:00
    100. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is El_Turco's (37 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

950 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025205151
5:003704241150
6:005100563355
7:0065881095691
8:00815216561138
9:00977424311809
10:001162133252565
11:001369042663340
12:001604950664130
13:001847658564941
14:002125265425913
15:002391173996700
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

El_Turco

37.1 OS · 14/10/2026

Open source match ↗

9 received units · includes a constructor
106 metal received · 101569 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=946
Corsair4:59Middle 50%: 4:20–5:55 · n=897
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=798

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build