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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 871 distinct matches · 146 players · 72% of Armada Beach sea games · team won 50% of 939 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 871 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3
    3. SentrySentry
    4. ShipyardShipyarddone 1:41 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. Construction ShipCon ship
    2. Tidal ×5
    3. SkaterSkater ×2
    4. DolphinDolphin
    5. Mex
    6. DolphinDolphin
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. DolphinDolphin ×2
    9. Converter
    10. Mex
    11. Converter
    12. DolphinDolphin
    13. Converter
    14. DolphinDolphin
    15. Mex
    16. DolphinDolphin
    17. Mex
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Energy storage
    20. DolphinDolphin
    21. CorsairDestroyerdone 5:25 · typical 4:59
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (45%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 64 steps
    1. Converter ×2
    2. Mex
    3. Converter
    4. MantaManta
    5. EelSubmarinedone 5:48
    6. Converter
    7. Grim ReaperGrim Reaper
    8. Construction ShipCon ship
    9. Converter
    10. SkaterSkater ×2
    11. DolphinDolphin
    12. Converter
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. DolphinDolphin
    15. HarpoonHarpoon
    16. DolphinDolphin
    17. EelSubmarine
    18. Wind
    19. EelSubmarine
    20. Wind
    21. CorsairDestroyer
    22. Advanced Metal ExtractorT2 mexdone 11:40 · typical 10:04
    23. Mex
    24. Wind
    25. Mex
    26. Con turret
    27. SkaterSkater
    28. Mex
    29. SkaterSkater
    30. DolphinDolphin ×2
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. DolphinDolphin
    33. Con turret
    34. DolphinDolphin ×3
    35. Construction ShipCon ship
    36. Advanced Metal ExtractorT2 mex
    37. Mex
    38. Grim ReaperGrim Reaper
    39. EelSubmarine
    40. CorsairDestroyer
    41. Mex
    42. DolphinDolphin ×2
    43. HarpoonHarpoon
    44. DolphinDolphin ×4
    45. Construction ShipCon ship
    46. Advanced Metal ExtractorT2 mex
    47. Grim ReaperGrim Reaper
    48. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    49. EelSubmarine
    50. Naval Construction Turret
    51. CorsairDestroyer
    52. Mex
    53. Naval Construction Turret
    54. Tidal
    55. DolphinDolphin
    56. Tidal ×2
    57. DolphinDolphin ×2
    58. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    59. DolphinDolphin
    60. Grim ReaperGrim Reaper
    61. EelSubmarine ×2
    62. Grim ReaperGrim Reaper
    63. Advanced Metal ExtractorT2 mex
    64. EelSubmarine

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hunfore's (31 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

939 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025205151
5:003703240150
6:005100564358
7:0065891095695
8:00815016621160
9:00976924391820
10:001162133652570
11:001367542843350
12:001604350944166
13:001846558634946
14:002124865525917
15:002389374626695
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Hunfore

31.1 OS · 13/10/2026

Open source match ↗

3 received units · includes a constructor
178 metal received · 119567 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=935
Corsair4:59Middle 50%: 4:20–5:56 · n=887
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=787

Played most by

yeskinkot68games of this buildHummell60games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build