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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 878 distinct matches · 148 players · 72% of Armada Beach sea games · team won 50% of 946 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 878 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×2
    4. Energy storage
    5. ShipyardShipyarddone 1:56 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 32 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. SkaterSkater
    6. Mex ×2
    7. SkaterSkater
    8. Mex
    9. DolphinDolphin
    10. Mex
    11. Con turret
    12. NettleNettle
    13. DolphinDolphin
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Mex
    16. DolphinDolphin
    17. HarpoonHarpoon
    18. DolphinDolphin
    19. Naval Construction Turret
    20. DolphinDolphin
    21. EelSubmarinedone 4:35
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind
    24. Naval Energy Converter
    25. DolphinDolphin
    26. Wind
    27. Naval Energy Converter
    28. DolphinDolphin
    29. Wind
    30. Naval Energy Converter
    31. DolphinDolphin
    32. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 159 steps
    1. Mex
    2. DolphinDolphin
    3. Wind
    4. DolphinDolphin
    5. Mex
    6. Wind
    7. DolphinDolphin ×2
    8. HarpoonHarpoon
    9. Wind
    10. DolphinDolphin
    11. Wind
    12. DolphinDolphin ×2
    13. Wind
    14. Shark's TeethShark's Teeth
    15. EelSubmarine
    16. Shark's TeethShark's Teeth ×2
    17. Wind
    18. Shark's TeethShark's Teeth ×3
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Shark's TeethShark's Teeth ×3
    21. DolphinDolphin
    22. Shark's TeethShark's Teeth
    23. Wind
    24. Shark's TeethShark's Teeth
    25. DolphinDolphin
    26. Shark's TeethShark's Teeth
    27. Wind
    28. Shark's TeethShark's Teeth
    29. DolphinDolphin
    30. Shark's TeethShark's Teeth
    31. Wind
    32. DolphinDolphin
    33. Shark's TeethShark's Teeth ×2
    34. DolphinDolphin
    35. Shark's TeethShark's Teeth
    36. Wind
    37. EelSubmarine
    38. Shark's TeethShark's Teeth
    39. Wind
    40. DolphinDolphin
    41. Wind
    42. DolphinDolphin
    43. Wind
    44. Grim ReaperGrim Reaper
    45. Wind
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. Wind
    48. Grim ReaperGrim Reaper
    49. Wind ×2
    50. DolphinDolphin
    51. Wind
    52. DolphinDolphin
    53. Wind
    54. DolphinDolphin
    55. Wind
    56. EelSubmarine
    57. Wind ×2
    58. DolphinDolphin
    59. Wind
    60. DolphinDolphin
    61. Wind
    62. HarpoonHarpoon
    63. DolphinDolphin
    64. Wind
    65. HarpoonHarpoon
    66. DolphinDolphin
    67. Wind
    68. DolphinDolphin
    69. Wind ×2
    70. EelSubmarine
    71. HarpoonHarpoon
    72. Wind ×2
    73. DolphinDolphin
    74. Wind
    75. DolphinDolphin ×3
    76. Naval Construction Turret
    77. HarpoonHarpoon ×2
    78. DolphinDolphin
    79. Con turret
    80. Naval Construction Turret
    81. EelSubmarine
    82. HarpoonHarpoon
    83. Tidal
    84. DolphinDolphin
    85. Tidal
    86. DolphinDolphin
    87. HarpoonHarpoon
    88. Tidal
    89. Wind
    90. DolphinDolphin
    91. Wind
    92. Tidal
    93. HarpoonHarpoon
    94. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    95. DolphinDolphin
    96. Wind
    97. DolphinDolphin
    98. Wind
    99. Tidal
    100. EelSubmarine
    101. Wind
    102. Tidal
    103. Wind ×2
    104. DolphinDolphin
    105. Tidal
    106. Wind ×2
    107. DolphinDolphin
    108. Tidal
    109. Wind
    110. DolphinDolphin
    111. Tidal
    112. Wind
    113. DolphinDolphin
    114. Naval Construction Turret
    115. Wind ×2
    116. Advanced ShipyardAdvanced Shipyarddone 12:38
    117. Wind
    118. Metal storage
    119. DolphinDolphin
    120. Wind
    121. EelSubmarine
    122. Wind ×3
    123. Advanced Construction SubAdvanced Construction Sub
    124. Wind
    125. EelSubmarine
    126. Wind
    127. Grim ReaperGrim Reaper
    128. Advanced Metal ExtractorT2 mexdone 13:28 · typical 10:04
    129. Wind
    130. VoyagerVoyager
    131. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    132. Grim ReaperGrim Reaper
    133. Naval Energy Converter
    134. VoyagerVoyager
    135. Grim ReaperGrim Reaper
    136. Naval Energy Converter
    137. VoyagerVoyager
    138. Naval Energy Converter
    139. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:35
    140. Advanced Metal ExtractorT2 mex
    141. VoyagerVoyager
    142. Wind
    143. Grim ReaperGrim Reaper
    144. Naval Energy Converter ×2
    145. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    146. VoyagerVoyager
    147. Naval Energy Converter
    148. Wind
    149. Naval Energy Converter
    150. Advanced Metal ExtractorT2 mex
    151. Naval Energy Converter
    152. Wind
    153. Naval Energy Converter ×3
    154. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    155. Naval Energy Converter
    156. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    157. Naval Energy Converter
    158. Wind ×2
    159. Naval Energy Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Lexosis's (37 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:12 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

946 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025205151
5:003704241150
6:005098564355
7:0065861095686
8:00815116561138
9:00977424311809
10:001162233252565
11:001369242663335
12:001604950664101
13:001847858564936
14:002126365425892
15:002391973986663
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Lexosis

37.1 OS · 13/10/2026

Open source match ↗

23 received units · includes a constructor
364 metal received · 50317 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=942
Corsair4:58Middle 50%: 4:20–5:56 · n=893
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=794

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build