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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 878 distinct matches · 148 players · 72% of Armada Beach sea games · team won 50% of 946 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 878 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Tidalfor Air
    4. ShipyardShipyarddone 1:33 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 19 steps
    1. Tidal
    2. DolphinDolphin ×2
    3. Tidal ×2
    4. SkaterSkater
    5. Tidal
    6. SkaterSkater
    7. Construction ShipCon ship
    8. Construction ShipCon shipfor unknown
    9. Construction ShipCon ship
    10. Mex
    11. CorsairDestroyerdone 3:58 · typical 4:58
    12. Mex ×3
    13. EllysawFrigate
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Mex
    16. Con turret
    17. EllysawFrigate
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 96 steps
    1. EelSubmarinedone 5:38
    2. Mex
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. HarpoonHarpoon
    5. Grim ReaperGrim Reaper
    6. Con turret
    7. Mex
    8. Grim ReaperGrim Reaper
    9. Dragon's ClawDragon's Claw
    10. Mex
    11. Converter
    12. Wind
    13. HarpoonHarpoon
    14. EllysawFrigate
    15. Wind ×3
    16. DolphinDolphin
    17. Naval Construction Turret
    18. Wind
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Wind
    21. Radar TowerRadar Tower
    22. HarpoonHarpoon
    23. Wind ×2
    24. DolphinDolphin
    25. Converter ×2
    26. SkaterSkater
    27. Naval Construction Turret
    28. Wind
    29. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    30. Wind
    31. SkaterSkater
    32. Wind
    33. Naval Construction Turret
    34. HarpoonHarpoon
    35. Wind ×3
    36. Naval Construction Turret
    37. Wind
    38. Tidal
    39. Converter
    40. Construction ShipCon ship
    41. Tidal
    42. Construction ShipCon ship
    43. Energy storage
    44. Tidal
    45. Construction ShipCon ship
    46. Tidal
    47. Converter
    48. CorsairDestroyer
    49. Tidal
    50. HarpoonHarpoon
    51. SentrySentry
    52. Wind
    53. Advanced Metal ExtractorT2 mexdone 10:27 · typical 10:04
    54. Tidal
    55. Wind
    56. Dragon's ClawDragon's Claw
    57. SentrySentry
    58. Tidal ×4
    59. Wind
    60. Tidal
    61. EllysawFrigate
    62. Wind
    63. EelSubmarine
    64. Grim ReaperGrim Reaper
    65. Tidal
    66. DolphinDolphin
    67. SkaterSkater
    68. Tidal ×2
    69. Advanced Metal ExtractorT2 mex
    70. SentrySentry
    71. Dragon's ClawDragon's Claw
    72. Tidal
    73. Wind
    74. Tidal
    75. Advanced Metal ExtractorT2 mex
    76. Tidal ×2
    77. ShipyardEat Shipyardreclaimed for its metal
    78. Wind
    79. Tidal ×5
    80. Wind
    81. Tidal
    82. Con turret
    83. Naval Energy Converter ×6
    84. Advanced Metal ExtractorT2 mex
    85. Naval Energy Converter
    86. Converter
    87. Naval Energy Converter ×3
    88. Converter
    89. Naval Energy Converter ×3
    90. Wind
    91. Naval Energy Converter
    92. Wind
    93. Naval Energy Converter
    94. Wind
    95. Naval Energy Converter
    96. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Viltrum's (41 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:12 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

946 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025205151
5:003704241150
6:005098564355
7:0065861095686
8:00815116561138
9:00977424311809
10:001162233252565
11:001369242663335
12:001604950664101
13:001847858564936
14:002126365425892
15:002391973986663
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Viltrum

41.2 OS · 13/10/2026

Open source match ↗

9 received units · includes a constructor
172 metal received · 44365 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=942
Corsair4:58Middle 50%: 4:20–5:56 · n=893
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=794

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas