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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 927 distinct matches · 156 players · 72% of Armada Beach sea games · team won 49% of 996 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 927 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:45, middle half 1:27–2:01

    Some games also: tidal (37%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Tidal ×3
    4. ShipyardShipyarddone 1:59 · typical 1:45
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (35%) · frigate (34%) · submarine (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 17 steps
    1. Grim ReaperGrim Reaper
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. Mex
    6. Construction ShipCon ship
    7. Mex
    8. DolphinDolphin ×2
    9. Mex
    10. DolphinDolphin ×2
    11. SkaterSkater ×2
    12. DolphinDolphin ×2
    13. Mex
    14. Con turret
    15. Naval Energy Storage
    16. DolphinDolphin ×2
    17. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (49%) · frigate (46%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 90 steps
    1. Mex ×2
    2. Tidal ×2
    3. Wind
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Radar TowerRadar Tower
    6. Wind
    7. Tidal
    8. SentrySentry
    9. Wind ×2
    10. Tidal
    11. HarpoonHarpoon
    12. Wind
    13. SentrySentry
    14. Tidal
    15. Wind
    16. NettleNettle
    17. Naval Construction Turret
    18. Wind ×8
    19. Advanced Metal ExtractorT2 mexdone 7:37 · typical 10:04
    20. Wind
    21. Con turret
    22. ShipyardEat Shipyardreclaimed for its metal
    23. Wind
    24. SentrySentry
    25. Wind ×2
    26. Advanced Metal ExtractorT2 mex
    27. SentrySentry
    28. Wind
    29. Radar TowerRadar Tower
    30. SentrySentry
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. SentrySentry
    34. Naval Construction Turret
    35. Wind
    36. SentrySentry
    37. Naval Construction Turret
    38. SentrySentry
    39. Wind
    40. SentrySentry
    41. Advanced Metal ExtractorT2 mex
    42. Dragon's TeethDragon's Teeth
    43. Wind
    44. Dragon's TeethDragon's Teeth ×2
    45. Wind
    46. Advanced ShipyardAdvanced Shipyarddone 9:47
    47. Dragon's TeethDragon's Teeth ×3
    48. Wind
    49. Dragon's TeethDragon's Teeth ×2
    50. Wind
    51. NettleNettle
    52. Wind ×4
    53. Mex
    54. Advanced Construction SubAdvanced Construction Sub
    55. SentrySentry
    56. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:02
    57. BermudaRadar jammer ship
    58. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    59. DreadnoughtBattleshipdone 12:01
    60. Wind ×5
    61. Naval Construction Turret
    62. Wind ×2
    63. HarpoonHarpoon
    64. Wind
    65. Naval Construction Turret
    66. Wind
    67. PaladinCruiserdone 12:20
    68. Wind
    69. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    70. Wind
    71. PaladinCruiser
    72. Wind ×2
    73. Tidal
    74. Wind ×2
    75. PaladinCruiser
    76. Wind ×2
    77. HarpoonHarpoon
    78. Wind
    79. PaladinCruiser
    80. Wind ×3
    81. PaladinCruiser
    82. Wind ×2
    83. Naval NettleNaval Nettle
    84. Wind
    85. Naval NettleNaval Nettle
    86. Wind
    87. FerretFerret
    88. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    89. Wind
    90. Advanced Metal ExtractorT2 mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is GoldReasons's (35 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 80% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 77% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:15 · in 62% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 38% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

996 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025225151
5:003703240150
6:005095564355
7:0065821090681
8:00815116561135
9:00976924401794
10:001162533452554
11:001367042513327
12:001603350254088
13:001847058454933
14:002124965265876
15:002390173666619
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

GoldReasons

34.7 OS · 14/10/2026

Open source match ↗

6 received units · includes a constructor
10 metal received · 79881 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:45Middle 50%: 1:27–2:01 · n=992
Corsair4:59Middle 50%: 4:22–5:55 · n=942
Advanced Metal Extractor10:04Middle 50%: 9:13–10:58 · n=832

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover38games of this buildGeeGee37games of this build