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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 889 distinct matches · 149 players · 72% of Armada Beach sea games · team won 50% of 957 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 889 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3for unknown
    3. ShipyardShipyarddone 1:29 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · frigate (33%) · submarine (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. SkaterSkater
    5. Construction ShipCon ship
    6. Mex
    7. Tidal ×3
    8. CorsairDestroyerdone 3:27 · typical 4:58
    9. Mex
    10. Tidal
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Mex
    13. Naval Energy Converter
    14. DolphinDolphin ×2
    15. Mex
    16. DolphinDolphin
    17. Mex
    18. DolphinDolphin ×2
    19. Wind
    20. Grim ReaperGrim Reaper
    21. Mex
    22. CorsairDestroyer
    23. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 83 steps
    1. Mex
    2. Wind
    3. AnemoneAnemone
    4. Grim ReaperGrim Reaper
    5. Wind
    6. CorsairDestroyer
    7. Wind
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. HarpoonHarpoon
    10. Construction ShipCon ship
    11. Wind ×2
    12. CorsairDestroyer
    13. HarpoonHarpoon
    14. Wind
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. HarpoonHarpoon
    17. Wind
    18. DolphinDolphin
    19. Wind
    20. Tidal
    21. Grim ReaperGrim Reaper
    22. Mex
    23. Tidal
    24. Naval Construction Turret
    25. Tidal
    26. DolphinDolphin
    27. Con turret
    28. Tidal
    29. DolphinDolphin
    30. EelSubmarinedone 9:18
    31. Tidal
    32. Naval Construction Turret
    33. Tidal
    34. CorsairDestroyer
    35. Advanced Metal ExtractorT2 mexdone 10:15 · typical 10:04
    36. Tidal
    37. SkaterSkater
    38. Tidal
    39. DolphinDolphin
    40. SentrySentry
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Advanced Metal ExtractorT2 mex
    43. Tidal
    44. DolphinDolphin
    45. Tidal
    46. Naval NettleNaval Nettle
    47. DolphinDolphin
    48. Tidal
    49. Advanced Metal ExtractorT2 mex
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    51. Tidal
    52. EelSubmarine
    53. Tidal
    54. Naval NettleNaval Nettle
    55. Advanced ShipyardAdvanced Shipyarddone 13:31
    56. CorsairDestroyer
    57. Tidal ×3
    58. Advanced Metal ExtractorT2 mex
    59. Tidal ×5
    60. Converter
    61. Advanced Construction SubAdvanced Construction Sub
    62. Converter
    63. Tidal
    64. HavenHaven
    65. Converter
    66. BermudaRadar jammer ship
    67. Con turret
    68. Fusion ReactorFusionnot finished by 15:00
    69. MaelstromMaelstromdone 14:19
    70. SkaterSkater
    71. Converter
    72. Tidal
    73. DolphinDolphin
    74. Converter ×2
    75. Tidal
    76. MaelstromMaelstrom
    77. ShipyardEat Shipyardreclaimed for its metal
    78. Converter ×2
    79. Tidal
    80. MaelstromMaelstrom
    81. Converter
    82. Tidal
    83. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Tregan's (40 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:12 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

957 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025195151
5:003702240150
6:005097564352
7:0065831097691
8:00815016621140
9:00976924331817
10:001162133342571
11:001369042653341
12:001603750774150
13:001846558594936
14:002124865425908
15:002389374256630
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

Tregan

39.5 OS · 14/10/2026

Open source match ↗

7 received units · includes a constructor
151 metal received · 15753 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=953
Corsair4:58Middle 50%: 4:20–5:55 · n=903
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=804

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation48games of this buildBlover38games of this buildTheGeneraI36games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas