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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 882 distinct matches · 148 players · 72% of Armada Beach sea games · team won 50% of 950 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 882 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 8 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. Wind ×2
    5. Energy storage
    6. Wind ×4
    7. SentrySentry
    8. ShipyardShipyarddone 2:43 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · submarine (33%) · frigate (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 13 steps
    1. SkaterSkater
    2. Construction ShipCon ship ×2
    3. SkaterSkater
    4. Construction ShipCon ship
    5. SkaterSkater
    6. DolphinDolphin ×2
    7. Mex
    8. DolphinDolphin ×2
    9. Wind
    10. DolphinDolphin
    11. Wind ×2
    12. DolphinDolphin
    13. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 88 steps
    1. DolphinDolphin
    2. Wind
    3. HarpoonHarpoon
    4. Wind
    5. Grim ReaperGrim Reaper
    6. Wind ×4
    7. EelSubmarinenot finished by 15:00
    8. Wind
    9. ShipyardEat Shipyardreclaimed for its metal
    10. Converter ×3
    11. Radar TowerRadar Tower
    12. Converter ×2
    13. Wind
    14. SentrySentry
    15. Wind
    16. SentrySentry
    17. Wind
    18. SentrySentry
    19. Wind ×2
    20. Con turret
    21. Bot LabBot Labdone 9:05
    22. Con turret
    23. LazarusLazarus
    24. Con turret
    25. Wind ×2
    26. SentrySentry
    27. Construction BotCon bot
    28. Wind
    29. Construction BotCon bot
    30. Wind
    31. Construction BotCon bot
    32. Wind
    33. Construction BotCon bot
    34. Wind ×3
    35. SentrySentry
    36. Wind
    37. Bot LabEat Bot Labreclaimed for its metal
    38. Wind
    39. Converter
    40. Wind
    41. SentrySentry
    42. Wind
    43. SentrySentry
    44. Wind
    45. Converter
    46. Wind
    47. SentrySentry
    48. Wind
    49. Converter
    50. Wind ×4
    51. Converter
    52. Wind ×3
    53. Converter
    54. Advanced Metal ExtractorT2 mexdone 12:28 · typical 10:04
    55. Wind
    56. Radar TowerRadar Tower
    57. Wind
    58. Converter
    59. Wind ×2
    60. Converter
    61. Advanced Metal ExtractorT2 mex
    62. Wind ×2
    63. Converter
    64. Wind ×3
    65. Converter
    66. Wind ×4
    67. Converter
    68. Advanced Metal ExtractorT2 mex
    69. Wind ×2
    70. Converter
    71. Wind
    72. Con turret
    73. Converter
    74. Wind
    75. Advanced Bot LabAdvanced Bot Labnot finished by 15:00
    76. Converter
    77. Wind ×2
    78. Converter
    79. Wind ×2
    80. Mex
    81. Converter
    82. Wind ×2
    83. Converter
    84. Wind ×3
    85. Converter
    86. Wind
    87. BeholderBeholder ×2
    88. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is PongoPygmaeus's (35 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

950 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025205151
5:003704241150
6:005100563355
7:0065881095691
8:00815216561138
9:00977424311809
10:001162133252565
11:001369042663340
12:001604950664130
13:001847658564941
14:002125265425913
15:002391173996700
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

PongoPygmaeus

34.8 OS · 14/10/2026

Open source match ↗

5 received units · includes a constructor
336 metal received · 20869 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=946
Corsair4:59Middle 50%: 4:20–5:55 · n=897
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=798

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover37games of this buildTheGeneraI36games of this build