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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 892 distinct matches · 149 players · 72% of Armada Beach sea games · team won 50% of 960 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 892 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor unknown
    3. Tidal
    4. ShipyardShipyarddone 1:25 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · frigate (33%) · submarine (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 25 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor unknown
    5. Construction ShipCon ship
    6. Windfor unknown
    7. Wind
    8. Tidal
    9. Construction ShipCon ship ×2
    10. Mex ×3
    11. SkaterSkater
    12. DolphinDolphin
    13. Mex
    14. DolphinDolphin
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. DolphinDolphin
    17. Con turret
    18. Mex
    19. HarpoonHarpoon
    20. DolphinDolphin ×2
    21. CorsairDestroyerdone 5:14 · typical 4:58
    22. Tidal
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Mex ×2for Geo sea
    25. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 83 steps
    1. SkaterSkater
    2. Wind
    3. Grim ReaperGrim Reaper
    4. Wind
    5. DolphinDolphin
    6. Wind
    7. DolphinDolphin ×2
    8. Wind
    9. SentrySentry
    10. DolphinDolphin
    11. Mex
    12. Wind
    13. DolphinDolphin
    14. SentrySentry
    15. SkaterSkater
    16. SentrySentry
    17. Mex
    18. Wind
    19. Naval Energy Converter
    20. Tidal
    21. CorsairDestroyer
    22. SentrySentry
    23. Radar TowerRadar Tower
    24. Wind
    25. NettleNettle
    26. Naval Energy Converter
    27. Wind
    28. Grim ReaperGrim Reaper
    29. Wind
    30. Naval Energy Converter
    31. CorsairDestroyer
    32. Wind
    33. Naval Energy Converter
    34. Wind
    35. CorsairDestroyer
    36. Naval Energy Converter
    37. Wind ×2
    38. Naval Energy Converter
    39. Con turret
    40. CorsairDestroyer
    41. Advanced Metal ExtractorT2 mexdone 9:55 · typical 10:04
    42. CorsairDestroyer
    43. SkaterSkater ×2
    44. Advanced Metal ExtractorT2 mex
    45. SkaterSkater
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. CorsairDestroyer
    48. Naval NettleNaval Nettle
    49. Tidal
    50. Advanced Metal ExtractorT2 mex
    51. EllysawFrigate
    52. Tidal
    53. EllysawFrigate
    54. Tidal
    55. EllysawFrigate
    56. Tidal
    57. EllysawFrigate
    58. Naval Construction Turret
    59. Advanced Metal ExtractorT2 mex
    60. Grim ReaperGrim Reaper
    61. Naval Construction Turret ×2
    62. Grim ReaperGrim Reaper ×2
    63. Naval Construction Turret ×2
    64. Grim ReaperGrim Reaper
    65. Naval Construction Turret
    66. Tidal
    67. Fusion ReactorFusiondone 14:52
    68. Grim ReaperGrim Reaper
    69. Tidal
    70. Advanced ShipyardAdvanced Shipyarddone 13:48
    71. EllysawFrigate ×2
    72. Naval NettleNaval Nettle
    73. Advanced Construction SubAdvanced Construction Sub
    74. CorsairDestroyer
    75. Naval NettleNaval Nettle ×2
    76. Grim ReaperGrim Reaper
    77. Tidal
    78. SkaterSkater
    79. Tidal
    80. T2 converter
    81. VoyagerVoyager
    82. DolphinDolphin
    83. MorayMoraynot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (35 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:12 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

960 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025195151
5:003700239150
6:005096564353
7:0065821099693
8:00814816621148
9:00977024341819
10:001162133352576
11:001369042663346
12:001604050794130
13:001847058614941
14:002124965425913
15:002390174296663
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

GeeGee

34.6 OS · 14/10/2026

Open source match ↗

7 received units · includes a constructor
285 metal received · 32060 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=956
Corsair4:58Middle 50%: 4:20–5:55 · n=906
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=807

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation48games of this buildBlover38games of this buildGeeGee37games of this build