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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. SentrySentry
    3. Wind ×2for Air
    4. Wind ×2
    5. ShipyardShipyarddone 1:48 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 24 steps
    1. Construction ShipCon ship
    2. Wind
    3. Construction ShipCon ship
    4. Wind
    5. DolphinDolphin
    6. Mex
    7. Wind
    8. Mex
    9. Wind
    10. DolphinDolphin
    11. Wind
    12. CorsairDestroyerdone 4:00 · typical 4:50
    13. Mex ×3
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    15. SkaterSkater
    16. Grim ReaperGrim Reaper
    17. Wind
    18. Mex ×2
    19. Construction ShipCon ship
    20. Wind
    21. NettleNettle
    22. Mex
    23. Grim ReaperGrim Reaper
    24. Radar TowerRadar Tower
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 61 steps
    1. BeholderBeholder
    2. SentrySentry
    3. Wind
    4. Tidal
    5. SentrySentry
    6. EllysawFrigate
    7. AnemoneAnemone
    8. Wind
    9. EllysawFrigate
    10. SentrySentry
    11. Wind
    12. CorsairDestroyer
    13. NettleNettle
    14. Radar TowerRadar Tower
    15. SkaterSkater
    16. Wind
    17. Naval NettleNaval Nettle
    18. CorsairDestroyer
    19. Wind
    20. Mex
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. CorsairDestroyer
    23. Mex
    24. Tidal
    25. Wind
    26. Energy storage
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Advanced Metal ExtractorT2 mexdone 8:26 · typical 10:01
    29. Mex
    30. Wind
    31. Energy storage
    32. Wind
    33. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    34. Wind ×2
    35. Construction ShipCon ship
    36. BeholderBeholder
    37. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    38. Advanced Metal ExtractorT2 mex
    39. Construction ShipCon ship
    40. BeholderBeholder
    41. Wind
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. Construction ShipCon ship
    44. Naval Construction Turret
    45. BeholderBeholder
    46. Wind
    47. Dragon's ClawDragon's Claw
    48. Naval Construction Turret
    49. Tidal ×3
    50. Wind
    51. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    52. Tidal ×6
    53. Wind
    54. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    55. Advanced Metal ExtractorT2 mex
    56. Tidal ×2
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. Wind
    59. Tidal ×2
    60. Wind
    61. Tidal ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is [UNN]Prime's (37 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475142
5:003734255125
6:005157572300
7:0067181143591
8:00831216791039
9:001001825171678
10:001185336082426
11:001418846143270
12:001693754834014
13:001973364784893
14:002238873135822
15:002531983736721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

[UNN]Prime

36.9 OS · 15/08/2026

Open source match ↗

7 received units · includes a constructor
0 metal received · 14625 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=437

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas