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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:24 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 27 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. Construction ShipCon ship
    6. Windfor Air
    7. Wind ×2
    8. Construction ShipCon ship ×2
    9. Mex ×3
    10. SkaterSkater
    11. SentrySentry
    12. EelSubmarinedone 3:21
    13. Mex
    14. Wind
    15. Con turret
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. EelSubmarine
    18. Mex
    19. EelSubmarine
    20. Mex
    21. EelSubmarine
    22. Mex
    23. Naval Energy Converter
    24. Wind
    25. Naval Energy Converter
    26. EelSubmarine
    27. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (40%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 50 steps
    1. Naval Energy Converter
    2. Wind
    3. DolphinDolphin
    4. Wind
    5. DolphinDolphin
    6. Wind
    7. SentrySentry
    8. DolphinDolphin
    9. Naval Energy Converter
    10. Wind
    11. DolphinDolphin
    12. Wind
    13. DolphinDolphin
    14. Wind
    15. SkaterSkater
    16. Wind
    17. CorsairDestroyerdone 6:51 · typical 4:50
    18. Wind ×4
    19. Grim ReaperGrim Reaper
    20. Wind
    21. DolphinDolphin ×3
    22. Wind
    23. DolphinDolphin ×2
    24. SkaterSkater
    25. CorsairDestroyer
    26. Wind ×2
    27. Grim ReaperGrim Reaper
    28. DolphinDolphin
    29. Wind
    30. DolphinDolphin ×2
    31. Wind
    32. DolphinDolphin
    33. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    34. DolphinDolphin ×2
    35. Wind
    36. DolphinDolphin ×2
    37. Advanced Metal ExtractorT2 mexdone 10:48 · typical 10:01
    38. Wind
    39. DolphinDolphin ×2
    40. Wind
    41. DolphinDolphin
    42. Wind
    43. Con turret
    44. Advanced Metal ExtractorT2 mex
    45. Solar
    46. Wind ×3
    47. Advanced Metal ExtractorT2 mex
    48. Wind ×4
    49. Pit BullPit Bull
    50. Wind ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (36 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475147
5:003734255125
6:005155571300
7:0067161143591
8:00831216791039
9:001001825171678
10:001187736082426
11:001418845823270
12:001693754714014
13:001973364694888
14:002238872945782
15:002531983686716
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

GeeGee

36.2 OS · 01/10/2026

Open source match ↗

5 received units · includes a constructor
472 metal received · 7695 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=436

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build