Standard beach sea
Armada Beach sea build order · Supreme Isthmus
Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.
Usually shipyard first (96%)
#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−4 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59
Some games also: tidal (44%) · energy storage (33%)
By 1:20 in all: 3 mex · 1 wind (standard 5)
The example game in this phase · 3 steps
- Mex ×3
- Tidal ×2
Shipyarddone 1:26 · typical 1:38
- 2
Shipyard to 5:00
Economy
6Mex
2Wind−4 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 19 steps
Con ship- Tidal
Con ship- Tidal ×2
- Windfor Air
Con ship- Wind ×2for Air
- Mex
Skater- Mex
Skater
Submarinedone 3:29- Mex ×2
Naval Radar / Sonar Tower ×3
Harpoon
Dolphin ×3- Mex
Naval Radar / Sonar Tower
Dolphin ×4
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)
By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 89 steps
Dolphin ×2- Con turret
- Mex
Dolphin
Submarine- Mex
Sentry
Submarine
Skater ×2- Wind ×2
Frigate- Wind ×2
Frigate- Wind
Frigate- Wind
Frigate- Wind ×2
Frigate
Grim Reaper- Wind ×3
T2 mexdone 8:42 · typical 10:01
Grim Reaper- Wind
Grim Reaper ×2
T2 mex
Frigate
T2 mex
Sentry
Con ship ×2
Bot Labfor Suicide frontdone 10:10
Con ship ×3
Advanced Shipyarddone 10:44
Con botfor Suicide front
T2 mex
Con ship
Con botfor Suicide front
Advanced Construction Sub
Voyager ×2- Tidal
Voyager- Tidal
Fusiondone 14:23
Naval Advanced Metal Extractordone 12:46- Naval Construction Turret
- Naval Energy Converter
- Tidal
- Mex
- Tidal
Radar Tower- Tidal
- Naval Construction Turret
- Tidal
- Naval Energy Converter
- Tidal
- Naval Energy Converter
- Naval Construction Turret
- Tidal
- Naval Construction Turret
Naval Advanced Metal Extractor- Tidal
- Naval Energy Converter
- Tidal
- Naval Energy Converter
- Naval Construction Turret
- Tidal
Sentry- Naval Energy Converter ×2
- Tidal
- Naval Construction Turret
- Naval Energy Converter
- Tidal
- Naval Energy Converter
Naval Advanced Metal Extractor- Tidal
- Naval Energy Converter
- Tidal
- Naval Energy Converter
- Tidal
- T2 converter
- Tidal
- Naval Energy Converter
- Tidal
Seaplane Platformdone 14:46- Naval Energy Converter
- Tidal
Seaplane Platformnot finished by 15:00
Tsunami- Naval Energy Converter
Counts are medians over the build's games: half of them build more, half fewer. The example game is MRX1's (38 OS, 04/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:45 · in 77% of games
You get
1 Finch from Airfirst at 1:57 · in 78% of games
1 Lazarus from Geofirst at 2:09 · in 52% of games
1 Light transport from Airfirst at 2:15 · in 40% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Con bot from Geofirst at 2:24 · in 71% of games
1 T2 con bot from Techfirst at 8:10 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
506 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1586 | 0 | 0 |
| 4:00 | 2547 | 51 | 42 |
| 5:00 | 3734 | 255 | 125 |
| 6:00 | 5157 | 572 | 300 |
| 7:00 | 6718 | 1143 | 591 |
| 8:00 | 8312 | 1679 | 1039 |
| 9:00 | 10018 | 2517 | 1678 |
| 10:00 | 11853 | 3608 | 2426 |
| 11:00 | 14188 | 4614 | 3270 |
| 12:00 | 16937 | 5483 | 4014 |
| 13:00 | 19733 | 6478 | 4893 |
| 14:00 | 22388 | 7313 | 5822 |
| 15:00 | 25319 | 8373 | 6721 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
MRX1
38.4 OS · 04/08/2026
Open source match ↗6 received units · includes a constructor
122 metal received · 25870 energy received
Typical milestones
Played most by
yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this buildSupporting games
Pick a game to read and play it above.
arcsiz01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗Immort30/09/2026 · 55 OS↗GeeGee30/09/2026 · 37 OS↗Hummell30/09/2026 · 45 OS↗Hummell30/09/2026 · 45 OS↗Blover29/09/2026 · 37 OS↗MRX104/08/2026 · 38 OS↗32 more of 498, the most recent
haaven29/09/2026 · 48 OS↗Immort29/09/2026 · 55 OS↗Immort29/09/2026 · 56 OS↗GeeGee29/09/2026 · 38 OS↗Hummell29/09/2026 · 46 OS↗GeeGee29/09/2026 · 38 OS↗Blover29/09/2026 · 37 OS↗Hummell29/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗Hummell28/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗derkarl28/09/2026 · 40 OS↗Immort28/09/2026 · 57 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 36 OS↗Rexalidus28/09/2026 · 38 OS↗Hummell28/09/2026 · 46 OS↗Hummell28/09/2026 · 45 OS↗RAM_Exerior27/09/2026 · 38 OS↗yeskinkot27/09/2026 · 37 OS↗EXZoPrimer327/09/2026 · 37 OS↗PongoPygmaeus27/09/2026 · 36 OS↗Lincrono27/09/2026 · 40 OS↗KingBenjai27/09/2026 · 46 OS↗Alphacure27/09/2026 · 37 OS↗Hummell26/09/2026 · 46 OS↗yeskinkot26/09/2026 · 37 OS↗yeskinkot26/09/2026 · 37 OS↗krtf26/09/2026 · 45 OS↗krtf26/09/2026 · 45 OS↗Pentry26/09/2026 · 36 OS↗Beyond All Reason test-30856-93df43c
Naval balance tweaks on