Standard beach sea
Armada Beach sea build order · Supreme Isthmus
Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.
Usually shipyard first (96%)
#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−4 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59
Some games also: tidal (44%) · energy storage (33%)
By 1:20 in all: 3 mex · 1 wind (standard 5)
The example game in this phase · 4 steps
- Mex ×3
- Wind ×2for Air
Sentry
Shipyarddone 1:35 · typical 1:38
- 2
Shipyard to 5:00
Economy
6Mex
2Wind−4 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 32 steps
Con ship- Tidal
Con ship- Tidal
- Windfor Air
- Mex
Skaterfor Geo- Wind ×2
Skater- Con turret
Dolphin ×3- Mex ×2
Dolphin- Mex
- Wind
Harpoon
Dolphin- Wind
Submarinedone 4:49- Wind ×2
- Mex
- Wind
Naval Radar / Sonar Tower- Wind
Naval Radar / Sonar Tower- Mexfor Geo
- Wind
- Mexfor Geo
- Wind ×2
Grim Reaper- Wind
Sentryfor Geo
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)
By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 55 steps
- Wind ×3
Frigate- Wind ×3
Dolphin- Wind ×2
Dolphin- Wind
Dolphin- Energy storagefor Geo
- Wind
Dolphin- Wind
- Converterfor Geo
- Wind
Dolphin- Wind
- Converterfor Geo
- Wind
Dolphinfor Geo- Wind
- Converterfor Geo
Dolphinfor Geo- Wind
- Converter
- Wind
Dolphin- Wind
Sentryfor Geo
Dolphin- Wind ×2
Dolphin- Wind ×4
- Mex
Dolphin- Wind ×2
Dolphin- Wind ×2
T2 mexdone 8:43 · typical 10:01- Wind
Dolphin- Wind
Dolphin ×2- Wind
T2 mex- Wind
Dolphin- Wind
Dolphin- Wind ×2
T2 mex
Anemonefor Geo
Shipyarddone 10:56
Submarine
T2 mexfor Geo
Grim Reaper ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is matje2o's (37 OS, 16/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:45 · in 77% of games
You get
1 Finch from Airfirst at 1:57 · in 78% of games
1 Lazarus from Geofirst at 2:09 · in 52% of games
1 Light transport from Airfirst at 2:15 · in 40% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Con bot from Geofirst at 2:24 · in 71% of games
1 T2 con bot from Techfirst at 8:10 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
506 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1586 | 0 | 0 |
| 4:00 | 2547 | 51 | 42 |
| 5:00 | 3734 | 255 | 125 |
| 6:00 | 5157 | 572 | 300 |
| 7:00 | 6718 | 1143 | 591 |
| 8:00 | 8312 | 1679 | 1039 |
| 9:00 | 10018 | 2517 | 1678 |
| 10:00 | 11853 | 3608 | 2426 |
| 11:00 | 14188 | 4614 | 3270 |
| 12:00 | 16937 | 5483 | 4014 |
| 13:00 | 19733 | 6478 | 4893 |
| 14:00 | 22388 | 7313 | 5822 |
| 15:00 | 25319 | 8373 | 6721 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
matje2o
37.4 OS · 16/09/2026
Open source match ↗5 received units · includes a constructor
98 metal received · 10969 energy received
Typical milestones
Played most by
yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this buildSupporting games
Pick a game to read and play it above.
arcsiz01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗Immort30/09/2026 · 55 OS↗GeeGee30/09/2026 · 37 OS↗Hummell30/09/2026 · 45 OS↗Hummell30/09/2026 · 45 OS↗Blover29/09/2026 · 37 OS↗matje2o16/09/2026 · 37 OS↗32 more of 498, the most recent
haaven29/09/2026 · 48 OS↗Immort29/09/2026 · 55 OS↗Immort29/09/2026 · 56 OS↗GeeGee29/09/2026 · 38 OS↗Hummell29/09/2026 · 46 OS↗GeeGee29/09/2026 · 38 OS↗Blover29/09/2026 · 37 OS↗Hummell29/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗Hummell28/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗derkarl28/09/2026 · 40 OS↗Immort28/09/2026 · 57 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 36 OS↗Rexalidus28/09/2026 · 38 OS↗Hummell28/09/2026 · 46 OS↗Hummell28/09/2026 · 45 OS↗RAM_Exerior27/09/2026 · 38 OS↗yeskinkot27/09/2026 · 37 OS↗EXZoPrimer327/09/2026 · 37 OS↗PongoPygmaeus27/09/2026 · 36 OS↗Lincrono27/09/2026 · 40 OS↗KingBenjai27/09/2026 · 46 OS↗Alphacure27/09/2026 · 37 OS↗Hummell26/09/2026 · 46 OS↗yeskinkot26/09/2026 · 37 OS↗yeskinkot26/09/2026 · 37 OS↗krtf26/09/2026 · 45 OS↗krtf26/09/2026 · 45 OS↗Pentry26/09/2026 · 36 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks off