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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 922 distinct matches · 154 players · 72% of Armada Beach sea games · team won 49% of 991 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 922 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:45, middle half 1:27–2:01

    Some games also: tidal (37%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind ×2
    4. Windfor Air
    5. SentrySentry
    6. ShipyardShipyarddone 1:46 · typical 1:45
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (35%) · frigate (34%) · submarine (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 16 steps
    1. SkaterSkater
    2. Tidal ×3
    3. SkaterSkater
    4. Construction ShipCon ship ×2
    5. CorsairDestroyerdone 3:24 · typical 4:58
    6. Mex
    7. DolphinDolphin
    8. Construction ShipCon ship
    9. Mex ×2
    10. Construction ShipCon ship
    11. Mex ×2
    12. DolphinDolphin
    13. Naval Construction Turret
    14. Wind
    15. DolphinDolphin ×2
    16. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (49%) · frigate (46%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 64 steps
    1. DolphinDolphin
    2. Naval Construction Turret
    3. DolphinDolphin
    4. Naval Construction Turret
    5. Tidal
    6. DolphinDolphin
    7. Construction ShipCon ship
    8. Advanced ShipyardAdvanced Shipyarddone 8:40
    9. Tidal
    10. Grim ReaperGrim Reaper
    11. CauteriserCauteriser
    12. Naval Energy Converter
    13. Tidal ×2
    14. Naval Energy Converter
    15. Tidal
    16. Mex
    17. Tidal
    18. Naval Energy Converter
    19. Tidal
    20. Mex
    21. Tidal
    22. Naval Energy Converter
    23. Tidal
    24. ShipyardEat Shipyardreclaimed for its metal
    25. Naval Energy Converter
    26. Tidal
    27. Naval Energy Converter
    28. Tidal
    29. Naval Energy Converter
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    31. Tidal ×2
    32. Naval Energy Converter ×2
    33. Advanced Metal ExtractorT2 mexdone 9:47 · typical 10:04
    34. Tidal ×2
    35. Naval Energy Converter ×3
    36. Advanced Construction SubAdvanced Construction Sub
    37. Naval Energy Converter ×2
    38. Tidal ×2
    39. Naval Energy Converter ×2
    40. Tidal
    41. Naval Energy Converter ×3
    42. Tidal ×2
    43. Naval Energy Converter
    44. Advanced Metal ExtractorT2 mex
    45. Tidal
    46. BermudaRadar jammer ship
    47. Tidal
    48. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:16
    49. Naval Construction Turret
    50. HavenHaven
    51. Tidal ×5
    52. LongbowMissile cruisernot finished by 15:00
    53. Tidal ×2
    54. DreadnoughtBattleshipdone 12:40
    55. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    56. Tidal ×3
    57. Advanced Metal ExtractorT2 mex
    58. Tidal
    59. MaelstromMaelstromdone 12:56
    60. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    61. MaelstromMaelstrom ×4
    62. Advanced Metal ExtractorT2 mex
    63. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    64. MaelstromMaelstrom

Counts are medians over the build's games: half of them build more, half fewer. The example game is DarkandDarker's (31 OS, 23/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 80% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 77% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:15 · in 62% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 38% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

991 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025215151
5:003703240150
6:005095564356
7:0065851090681
8:00815116611135
9:00976924391795
10:001162733412555
11:001367142513331
12:001603550314101
13:001847458454935
14:002125065145876
15:002390873686628
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

DarkandDarker

31.3 OS · 23/08/2026

Open source match ↗

4 received units · includes a constructor
385 metal received · 101498 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:45Middle 50%: 1:27–2:01 · n=987
Corsair4:58Middle 50%: 4:21–5:55 · n=937
Advanced Metal Extractor10:04Middle 50%: 9:13–10:58 · n=829

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover38games of this buildGeeGee37games of this build