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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Windfor Air
    5. SentrySentry
    6. Wind
    7. ShipyardShipyarddone 1:46 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. Construction ShipCon ship
    2. Wind
    3. Construction ShipCon ship
    4. Wind ×2
    5. DolphinDolphin
    6. Mex ×2
    7. DolphinDolphin
    8. CorsairDestroyerdone 4:01 · typical 4:50
    9. Mex ×5
    10. NettleNettle
    11. Construction ShipCon ship
    12. Mex
    13. SkaterSkater
    14. NettleNettle
    15. CorsairDestroyer
    16. Radar TowerRadar Tower
    17. BeholderBeholder
    18. SentrySentry
    19. Wind
    20. Mex
    21. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (40%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 173 steps
    1. AnemoneAnemone
    2. Wind
    3. Grim ReaperGrim Reaper
    4. Wind
    5. Grim ReaperGrim Reaper
    6. Wind
    7. HarpoonHarpoon
    8. Wind
    9. HarpoonHarpoon
    10. EllysawFrigate
    11. Construction ShipCon ship
    12. Wind
    13. HarpoonHarpoon
    14. EllysawFrigate
    15. Wind
    16. HarpoonHarpoon ×2
    17. EllysawFrigate
    18. Construction ShipCon ship
    19. Con turret
    20. SentrySentry
    21. Construction ShipCon ship
    22. SentrySentry
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Construction ShipCon ship
    25. HarpoonHarpoon
    26. SentrySentry
    27. Tidal ×4
    28. Advanced Metal ExtractorT2 mexdone 9:12 · typical 10:01
    29. Naval NettleNaval Nettle
    30. Tidal
    31. Naval Construction Turret
    32. Tidal
    33. Wind
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Tidal ×2
    36. EllysawFrigate
    37. SkaterSkater
    38. DolphinDolphin
    39. SkaterSkater
    40. BeholderBeholder
    41. Tidal
    42. Naval Construction Turret
    43. Wind
    44. Tidal
    45. DolphinDolphin
    46. BeholderBeholder
    47. Tidal
    48. Wind
    49. DolphinDolphin
    50. Naval Construction Turret
    51. Advanced Metal ExtractorT2 mex
    52. Tidal ×2
    53. Wind
    54. BeholderBeholder
    55. Naval Construction Turret
    56. Advanced ShipyardAdvanced Shipyarddone 11:39
    57. Tidal ×2
    58. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    59. BeholderBeholder
    60. Wind
    61. Tidal ×2
    62. Dragon's ClawDragon's Claw
    63. Tidal
    64. Wind
    65. Tidal ×2
    66. Advanced Metal ExtractorT2 mex
    67. Tidal
    68. Wind
    69. Tidal ×2
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. Tidal
    72. Wind
    73. Tidal
    74. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    75. Tidal
    76. Dragon's ClawDragon's Claw
    77. Tidal
    78. Wind
    79. Tidal
    80. Wind
    81. Tidal ×2
    82. Wind
    83. Tidal
    84. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    85. SentrySentry
    86. Advanced Construction SubAdvanced Construction Sub
    87. Tidal ×2
    88. Wind
    89. Radar TowerRadar Tower
    90. Tidal
    91. SentrySentry
    92. Tidal ×2
    93. Naval Construction Turret
    94. Wind
    95. Advanced Metal ExtractorT2 mex
    96. NettleNettle
    97. Tidal
    98. Wind
    99. Tidal
    100. VoyagerVoyager
    101. Tidal ×2
    102. SentrySentry
    103. Tidal
    104. Wind
    105. VoyagerVoyager
    106. Tidal
    107. SentrySentry
    108. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    109. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:17
    110. Tidal ×2
    111. Wind
    112. VoyagerVoyager
    113. Tidal ×3
    114. Wind
    115. VoyagerVoyager
    116. Naval Construction Turret
    117. Tidal
    118. Wind
    119. VoyagerVoyager
    120. Tidal ×2
    121. Wind
    122. Tidal ×3
    123. Wind
    124. LongbowMissile cruiserdone 13:30
    125. Tidal ×3
    126. Naval NettleNaval Nettle ×2
    127. Tidal
    128. Naval NettleNaval Nettle
    129. Wind
    130. Tidal
    131. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    132. Tidal
    133. Wind
    134. Tidal
    135. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    136. Tidal
    137. LongbowMissile cruiser
    138. Tidal
    139. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    140. Wind
    141. Tidal ×2
    142. Wind
    143. Tidal
    144. Wind
    145. Tidal
    146. Naval Construction Turret
    147. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    148. Tidal
    149. Wind
    150. Converter
    151. Naval NettleNaval Nettle
    152. Converter
    153. Tidal
    154. Wind
    155. Naval NettleNaval Nettle
    156. Converter
    157. Tidal
    158. Naval Energy Converter
    159. Wind
    160. DragonslayerDragonslayerdone 14:52
    161. Tidal
    162. Wind
    163. Converter
    164. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    165. Naval Energy Converter
    166. Tidal
    167. Wind
    168. Advanced Metal ExtractorT2 mex
    169. Converter
    170. DragonslayerDragonslayer
    171. Tidal
    172. Wind
    173. Naval Energy Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is [UNN]Prime's (37 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475147
5:003734255125
6:005155571300
7:0067161143591
8:00831216791039
9:001001825171678
10:001187736082426
11:001418845823270
12:001693754714014
13:001973364694888
14:002238872945782
15:002531983686716
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

[UNN]Prime

37.5 OS · 25/08/2026

Open source match ↗

9 received units · includes a constructor
1324 metal received · 15012 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=436

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build