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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×2
    2. Wind ×4for Geo
    3. Mex
    4. Tidal ×2
    5. ShipyardShipyarddone 1:55 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 18 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal ×2
    4. SkaterSkater ×2
    5. Construction ShipCon ship
    6. Mex
    7. EelSubmarinedone 3:27
    8. Mex
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Mex
    11. DolphinDolphin ×4
    12. ThistleThistle
    13. Mex
    14. DolphinDolphin
    15. Wind
    16. EllysawFrigate
    17. Wind
    18. EllysawFrigate
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (40%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 91 steps
    1. Wind
    2. CorsairDestroyerdone 6:14 · typical 4:50
    3. Wind
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Wind
    6. HarpoonHarpoon
    7. Wind
    8. EllysawFrigate
    9. Mex
    10. Wind
    11. EllysawFrigate
    12. Mex
    13. CorsairDestroyer
    14. Wind
    15. Naval Construction Turret
    16. Advanced Metal ExtractorT2 mexdone 8:45 · typical 10:01
    17. Wind
    18. Tidal
    19. Wind
    20. Tidal
    21. Mex
    22. HarpoonHarpoon
    23. Tidal ×3
    24. Advanced Metal ExtractorT2 mex
    25. DolphinDolphin
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. DolphinDolphin ×3
    28. HarpoonHarpoon
    29. DolphinDolphin ×3
    30. SkaterSkater
    31. Advanced Metal ExtractorT2 mex
    32. SkaterSkater
    33. Naval Construction Turret
    34. Naval NettleNaval Nettle
    35. DolphinDolphin ×2
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. DolphinDolphin ×2
    38. HarpoonHarpoon
    39. Naval Energy Storage
    40. SkaterSkater ×2
    41. Mex
    42. Tidal
    43. DolphinDolphin
    44. Tidal
    45. Grim ReaperGrim Reaper
    46. Tidal
    47. Grim ReaperGrim Reaper
    48. Tidal
    49. Advanced Metal ExtractorT2 mex
    50. Naval Construction Turret
    51. DolphinDolphin ×3
    52. Tidal
    53. DolphinDolphin
    54. Tidal
    55. CorsairDestroyer
    56. Tidal
    57. Naval Construction Turret
    58. Tidal
    59. SkaterSkater
    60. Tidal
    61. SkaterSkater
    62. Tidal
    63. EllysawFrigate
    64. Tidal
    65. EllysawFrigate
    66. Tidal
    67. Grim ReaperGrim Reaper ×2
    68. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    69. Fusion ReactorFusionnot finished by 15:00
    70. DolphinDolphin
    71. Tidal
    72. DolphinDolphin
    73. Tidal
    74. DolphinDolphin
    75. Tidal
    76. DolphinDolphin
    77. Tidal
    78. CorsairDestroyer
    79. Tidal
    80. HarpoonHarpoon
    81. Construction ShipCon ship
    82. Tidal
    83. EllysawFrigate ×2
    84. Tidal
    85. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    86. DolphinDolphin
    87. Tidal
    88. DolphinDolphin
    89. Tidal
    90. DolphinDolphin
    91. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is jazmastah's (40 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475147
5:003734255125
6:005155571300
7:0067161143591
8:00831216791039
9:001001825171678
10:001187736082426
11:001418845823270
12:001693754714014
13:001973364694888
14:002238872945782
15:002531983686716
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

jazmastah

40.2 OS · 21/08/2026

Open source match ↗

3 received units · includes a constructor
725 metal received · 10192 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=436

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas