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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4for Air
    3. Energy storage
    4. Wind
    5. ShipyardShipyarddone 1:55 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 15 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. SkaterSkater ×2
    5. Mex
    6. Construction ShipCon ship
    7. CorsairDestroyerdone 3:31 · typical 4:50
    8. Mex
    9. EllysawFrigate
    10. Mex ×3
    11. EllysawFrigate
    12. Radar TowerRadar Tower
    13. Mex
    14. EllysawFrigate
    15. HarpoonHarpoon
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (40%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 135 steps
    1. Grim ReaperGrim Reaper
    2. Mex
    3. Wind
    4. SentrySentry
    5. Construction ShipCon ship
    6. HarpoonHarpoon
    7. Wind
    8. Radar TowerRadar Tower
    9. CorsairDestroyer
    10. BeamerBeamer
    11. SentrySentry
    12. Wind
    13. Naval Construction Turret
    14. Wind
    15. BeamerBeamer
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. CorsairDestroyer
    18. NettleNettle ×2
    19. Wind
    20. Naval Construction Turret
    21. NettleNettle
    22. BeamerBeamer
    23. Wind
    24. BeholderBeholder
    25. Wind
    26. Con turret
    27. SentrySentry
    28. BeholderBeholder
    29. Wind
    30. NettleNettle
    31. Wind
    32. NettleNettle
    33. Wind
    34. Naval Energy Converter
    35. NettleNettle
    36. Wind
    37. Naval Energy Converter ×2
    38. Wind
    39. Vehicle PlantVehicle Plantdone 8:17
    40. Naval Energy Converter ×2
    41. Wind
    42. Advanced ShipyardAdvanced Shipyarddone 9:44
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. BeamerBeamer
    45. BlitzBlitz
    46. Wind
    47. BlitzBlitz
    48. Naval Energy Converter
    49. Wind ×2
    50. BlitzBlitz
    51. SentrySentry
    52. Naval Energy Converter
    53. Wind
    54. SentrySentry
    55. RoverScout ×2
    56. Naval Energy Converter
    57. RoverScout
    58. Wind
    59. RoverScout
    60. ShellshockerArty
    61. Con turret
    62. Wind
    63. Advanced Construction SubAdvanced Construction Sub
    64. RoverScout ×2
    65. Wind
    66. RoverScout
    67. BlitzBlitz
    68. BeamerBeamer
    69. SentrySentry
    70. VoyagerVoyager
    71. RoverScout
    72. VoyagerVoyager
    73. Tidal
    74. SentrySentry
    75. BlitzBlitz
    76. Advanced Metal ExtractorT2 mexdone 11:21 · typical 10:01
    77. VoyagerVoyager
    78. Tidal
    79. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:29
    80. Tidal
    81. BeamerBeamer
    82. Tidal
    83. VoyagerVoyager
    84. Tidal ×2
    85. RoverScout
    86. BlitzBlitz
    87. Advanced Metal ExtractorT2 mex
    88. Tidal
    89. RoverScout
    90. VoyagerVoyager
    91. Tidal
    92. BlitzBlitz
    93. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    94. Tidal
    95. RoverScout
    96. SentrySentry
    97. Tidal
    98. BlitzBlitz
    99. SentrySentry
    100. Tidal
    101. RoverScout
    102. BlitzBlitz
    103. Tidal
    104. BermudaRadar jammer ship
    105. BlitzBlitz
    106. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    107. NettleNettle
    108. RoverScout
    109. Advanced Metal ExtractorT2 mex
    110. Tidal
    111. BlitzBlitz
    112. SentrySentry
    113. Tidal
    114. SentrySentry
    115. BlitzBlitz ×3
    116. Tidal
    117. LongbowMissile cruiserdone 13:33
    118. Tidal ×4
    119. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    120. Tidal ×3
    121. DreadnoughtBattleshipnot finished by 15:00
    122. Tidal
    123. Advanced Metal ExtractorT2 mex
    124. Tidal
    125. Wind
    126. Tidal
    127. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    128. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    129. Tidal
    130. Wind
    131. Tidal
    132. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    133. Tidal
    134. Wind
    135. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Blover's (38 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475147
5:003734255125
6:005155571300
7:0067161143591
8:00831216791039
9:001001825171678
10:001187736082426
11:001418845823270
12:001693754714014
13:001973364694888
14:002238872945782
15:002531983686716
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Blover

37.9 OS · 14/09/2026

Open source match ↗

13 received units · includes a constructor
159 metal received · 30940 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=436

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build