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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. ShipyardShipyarddone 1:35 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 24 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal ×2
    4. SkaterSkater
    5. Mex
    6. Construction ShipCon ship
    7. Wind ×3
    8. DolphinDolphin
    9. Mex
    10. DolphinDolphin
    11. Mex
    12. DolphinDolphin ×2
    13. Mex
    14. DolphinDolphin ×2
    15. Mex
    16. DolphinDolphin
    17. Con turret
    18. DolphinDolphin
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Mex
    21. DolphinDolphin
    22. Mex
    23. HarpoonHarpoon
    24. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (40%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 164 steps
    1. Wind
    2. SentrySentry
    3. Construction ShipCon ship
    4. Wind
    5. SentrySentry
    6. Wind
    7. HarpoonHarpoon
    8. DolphinDolphin
    9. SentrySentry
    10. Wind
    11. CorsairDestroyerdone 6:21 · typical 4:50
    12. Wind
    13. Radar TowerRadar Tower
    14. Wind ×2
    15. Con turret
    16. SkaterSkater
    17. DolphinDolphin ×2
    18. Wind ×2
    19. DolphinDolphin
    20. Wind
    21. Construction ShipCon ship
    22. SentrySentry
    23. Wind
    24. Tidal
    25. Wind
    26. DolphinDolphin
    27. Mex
    28. Wind
    29. Tidal
    30. Wind
    31. DolphinDolphin
    32. Wind
    33. Mex
    34. CorsairDestroyer
    35. Tidal
    36. Wind
    37. Radar TowerRadar Tower
    38. Tidal
    39. Wind
    40. Converter
    41. Tidal ×2
    42. Converter
    43. Con turret
    44. SentrySentry
    45. Tidal
    46. Converter
    47. Tidal
    48. SkaterSkater
    49. Tidal
    50. Advanced Metal ExtractorT2 mexdone 10:01 · typical 10:01
    51. Converter ×2
    52. DolphinDolphin
    53. Tidal
    54. Converter
    55. Tidal
    56. DolphinDolphin
    57. Tidal
    58. DolphinDolphin
    59. Tidal
    60. Wind
    61. Tidal
    62. Construction ShipCon ship
    63. Tidal
    64. Naval Construction Turret
    65. Wind
    66. Tidal
    67. Wind
    68. Tidal
    69. Wind ×2
    70. Advanced Metal ExtractorT2 mex
    71. Tidal
    72. Naval Construction Turret
    73. Wind
    74. Tidal
    75. Wind
    76. Tidal
    77. Wind
    78. Tidal
    79. Naval Construction Turret
    80. Wind
    81. Tidal
    82. Grim ReaperGrim Reaper
    83. Wind
    84. Advanced Metal ExtractorT2 mex
    85. Grim ReaperGrim Reaper
    86. Wind
    87. Tidal
    88. CorsairDestroyer
    89. Wind
    90. Tidal ×2
    91. Wind
    92. Tidal
    93. Wind
    94. Tidal
    95. Wind
    96. Tidal
    97. Wind
    98. SkaterSkater
    99. EllysawFrigate
    100. Wind
    101. Tidal
    102. Wind
    103. Advanced Metal ExtractorT2 mex
    104. EllysawFrigate
    105. Wind ×2
    106. Naval Energy Converter
    107. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    108. EllysawFrigate
    109. Wind
    110. Naval Energy Converter
    111. Mex
    112. Wind ×3
    113. EllysawFrigate
    114. Naval Energy Converter
    115. Wind
    116. EllysawFrigate
    117. Wind
    118. Naval Energy Converter ×2
    119. CorsairDestroyer
    120. Tidal
    121. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    122. Naval Energy Converter
    123. Shark's TeethShark's Teeth ×3
    124. Wind
    125. SkaterSkater
    126. Shark's TeethShark's Teeth
    127. Tidal
    128. EllysawFrigate
    129. Shark's TeethShark's Teeth
    130. Advanced ShipyardAdvanced Shipyarddone 14:50
    131. Shark's TeethShark's Teeth ×2
    132. Wind
    133. Shark's TeethShark's Teeth
    134. EllysawFrigate
    135. Shark's TeethShark's Teeth
    136. Tidal
    137. Wind
    138. Shark's TeethShark's Teeth
    139. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    140. Shark's TeethShark's Teeth ×2
    141. Wind
    142. Shark's TeethShark's Teeth
    143. Tidal
    144. Shark's TeethShark's Teeth ×2
    145. Wind
    146. Shark's TeethShark's Teeth ×2
    147. Wind
    148. Shark's TeethShark's Teeth
    149. Tidal
    150. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    151. Shark's TeethShark's Teeth
    152. Wind
    153. Shark's TeethShark's Teeth ×2
    154. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    155. Shark's TeethShark's Teeth
    156. Tidal
    157. Shark's TeethShark's Teeth
    158. Wind
    159. Shark's TeethShark's Teeth
    160. Wind
    161. Shark's TeethShark's Teeth
    162. EllysawFrigate
    163. Shark's TeethShark's Teeth
    164. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is JesterB's (36 OS, 15/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475147
5:003734255125
6:005155571300
7:0067161143591
8:00831216791039
9:001001825171678
10:001187736082426
11:001418845823270
12:001693754714014
13:001973364694888
14:002238872945782
15:002531983686716
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

JesterB

35.7 OS · 15/09/2026

Open source match ↗

8 received units · includes a constructor
108 metal received · 4530 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=436

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build