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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3
    3. SentrySentry
    4. ShipyardShipyarddone 1:38 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 27 steps
    1. SkaterSkater
    2. Construction ShipCon ship
    3. Wind ×3
    4. Construction ShipCon ship
    5. Mex
    6. Construction ShipCon ship
    7. Mex ×2
    8. SkaterSkater
    9. DolphinDolphin ×2
    10. Mex
    11. DolphinDolphin
    12. Mex
    13. CorsairDestroyerdone 4:28 · typical 4:50
    14. Mex ×2
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. SentrySentry
    17. Mex
    18. SentrySentry
    19. HarpoonHarpoon
    20. SkaterSkater
    21. Wind
    22. SentrySentry
    23. DolphinDolphin
    24. Mex
    25. Wind
    26. Radar TowerRadar Tower
    27. DolphinDolphin
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (40%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 140 steps
    1. NettleNettle
    2. AnemoneAnemone
    3. Wind
    4. DolphinDolphin
    5. HarpoonHarpoon
    6. CorsairDestroyer
    7. SentrySentry
    8. Wind
    9. Grim ReaperGrim Reaper
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. SkaterSkater
    12. DolphinDolphin ×3
    13. CorsairDestroyer
    14. Advanced Metal ExtractorT2 mexdone 9:03 · typical 10:01
    15. SkaterSkater
    16. DolphinDolphin ×3
    17. Con turret
    18. CorsairDestroyer
    19. Grim ReaperGrim Reaper
    20. SkaterSkater
    21. Wind
    22. DolphinDolphin
    23. Wind
    24. Advanced Metal ExtractorT2 mex
    25. DolphinDolphin
    26. Wind
    27. DolphinDolphin
    28. Wind
    29. CorsairDestroyer
    30. Wind
    31. Tidal
    32. Wind
    33. Tidal ×2
    34. SkaterSkater
    35. Advanced Metal ExtractorT2 mex
    36. Wind
    37. Tidal
    38. DolphinDolphin
    39. Mexfor Front
    40. Tidal
    41. DolphinDolphin
    42. Wind
    43. Tidal
    44. DolphinDolphin
    45. Mexfor Front
    46. Tidal
    47. Wind
    48. CorsairDestroyer
    49. Tidal
    50. Mexfor Front
    51. Wind
    52. Tidal
    53. Wind ×2
    54. Tidal
    55. Bot LabBot Labfor Frontdone 11:53
    56. Wind ×2
    57. Tidal
    58. Advanced Metal ExtractorT2 mex
    59. Wind
    60. Grim ReaperGrim Reaper
    61. Construction BotCon botfor Front
    62. Tidal
    63. Wind
    64. Construction BotCon botfor Front
    65. Wind
    66. Tidal
    67. Con turretfor Front
    68. Wind
    69. Construction BotCon botfor Front
    70. Tidal
    71. Construction ShipCon ship
    72. Wind
    73. Tidal
    74. Wind
    75. Construction ShipCon ship
    76. Tidal ×2
    77. Construction ShipCon ship
    78. Con turret
    79. SentrySentry
    80. Construction ShipCon ship
    81. Tidal
    82. SkaterSkater
    83. Con turret
    84. DolphinDolphin
    85. SentrySentry
    86. Tidal
    87. DolphinDolphin
    88. Con turret
    89. DolphinDolphin
    90. Tidal ×2
    91. Con turret ×2
    92. Tidal
    93. Naval Construction Turret
    94. Tidal
    95. CorsairDestroyer
    96. Hovercraft PlatformHovercraft Platformdone 13:45
    97. Tidal ×2
    98. Naval Construction Turret
    99. SentrySentry
    100. SeekerSeeker
    101. Tidal
    102. SeekerSeeker
    103. Tidal
    104. SeekerSeeker ×2
    105. Naval Construction Turret
    106. SeekerSeeker ×2
    107. Tidal
    108. SeekerSeeker
    109. SentrySentry
    110. Tidal
    111. SeekerSeeker
    112. Tidal
    113. SeekerSeeker
    114. Tidal
    115. Naval Construction Turret
    116. SeekerSeeker ×3
    117. Naval Construction Turret
    118. Tidal
    119. SeekerSeeker
    120. Tidal
    121. SeekerSeeker
    122. Advanced ShipyardAdvanced Shipyarddone 14:53
    123. Tidal
    124. SeekerSeeker
    125. Tidal
    126. SeekerSeeker ×2
    127. Tidal
    128. SeekerSeeker
    129. Advanced Metal ExtractorT2 mex
    130. SeekerSeeker
    131. Tidal
    132. SeekerSeeker ×2
    133. Tidal
    134. SeekerSeeker ×2
    135. Tidal
    136. SeekerSeeker
    137. Advanced Construction SubAdvanced Construction Sub
    138. Tidal
    139. SeekerSeeker
    140. Mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is Thurley's (36 OS, 12/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475147
5:003734255125
6:005155571300
7:0067161143591
8:00831216791039
9:001001825171678
10:001187736082426
11:001418845823270
12:001693754714014
13:001973364694888
14:002238872945782
15:002531983686716
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Thurley

35.8 OS · 12/08/2026

Open source match ↗

8 received units · includes a constructor
77 metal received · 19372 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=436

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build