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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Windfor Tech
    3. Wind ×4
    4. Windfor Tech
    5. SentrySentry
    6. ShipyardShipyarddone 1:56 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 24 steps
    1. Construction ShipCon ship
    2. Wind
    3. Construction ShipCon ship
    4. Wind ×3
    5. DolphinDolphin
    6. Mex
    7. DolphinDolphin
    8. Mex
    9. DolphinDolphin
    10. CorsairDestroyerdone 3:57 · typical 4:50
    11. Mex ×2
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Mex ×2
    14. SkaterSkater
    15. Mex
    16. Grim ReaperGrim Reaper
    17. SentrySentry
    18. BeholderBeholder
    19. SentrySentry
    20. EllysawFrigate
    21. Wind
    22. Mex
    23. SentrySentry ×2
    24. EllysawFrigate
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (40%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 102 steps
    1. Mex
    2. Wind
    3. SentrySentry
    4. CorsairDestroyer
    5. AnemoneAnemone
    6. Wind ×3
    7. HarpoonHarpoon
    8. Wind
    9. Construction ShipCon ship
    10. SentrySentry
    11. SkaterSkater
    12. NettleNettle
    13. Wind
    14. Radar TowerRadar Tower
    15. CorsairDestroyer
    16. HarpoonHarpoon
    17. SentrySentry
    18. Wind
    19. HarpoonHarpoon
    20. CorsairDestroyer
    21. Mex
    22. Bot LabBot Labdone 8:14
    23. Wind
    24. NettleNettlefor Geo sea
    25. HarpoonHarpoon ×2
    26. Wind
    27. Construction BotCon bot
    28. Wind
    29. Advanced Metal ExtractorT2 mexdone 9:30 · typical 10:01
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    31. Wind
    32. Naval Construction Turret ×2
    33. Advanced Metal ExtractorT2 mex
    34. ShipyardShipyarddone 10:00
    35. Naval Energy Storage
    36. Tidal ×8
    37. BeholderBeholder
    38. Tidal
    39. BeholderBeholder
    40. Tidal ×2
    41. BeholderBeholder
    42. Tidal ×2
    43. Advanced Metal ExtractorT2 mex
    44. Tidal
    45. Construction ShipCon ship
    46. Tidal ×2
    47. Construction ShipCon ship
    48. Tidal ×2
    49. DolphinDolphin
    50. Tidal ×2
    51. DolphinDolphin
    52. Tidal ×2
    53. DolphinDolphin
    54. Tidal ×2
    55. DolphinDolphin
    56. Tidal ×2
    57. DolphinDolphin
    58. Tidal ×6
    59. SkaterSkater
    60. Naval Energy Converter
    61. BeholderBeholder
    62. SkaterSkater
    63. Naval Energy Converter
    64. SkaterSkater
    65. Tidal
    66. CorsairDestroyer
    67. Naval Construction Turret
    68. Naval Energy Converter
    69. Naval Construction Turret
    70. Tidal
    71. Naval Energy Converter
    72. CorsairDestroyer
    73. Grim ReaperGrim Reaper
    74. Tidal
    75. Naval Energy Converter
    76. Naval Construction Turret
    77. Tidal
    78. Naval Energy Converter
    79. Naval Construction Turret
    80. SkaterSkater
    81. Naval Construction Turret
    82. Advanced Metal ExtractorT2 mex
    83. Bot LabBot Labdone 13:28
    84. Naval Energy Converter
    85. SkaterSkater
    86. Advanced ShipyardAdvanced Shipyarddone 13:54
    87. Naval Energy Converter
    88. Naval Construction Turret
    89. Construction BotCon bot ×2
    90. Radar TowerRadar Tower
    91. Advanced Construction SubAdvanced Construction Sub
    92. Naval Energy Storage
    93. Sneaky PeteSneaky Pete
    94. VoyagerVoyager
    95. BeamerBeamer
    96. VoyagerVoyager
    97. Fusion ReactorFusionnot finished by 15:00
    98. Tidal
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    100. BeamerBeamer
    101. BermudaRadar jammer ship
    102. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is [UNN]Prime's (38 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475147
5:003734255125
6:005155571300
7:0067161143591
8:00831216791039
9:001001825171678
10:001187736082426
11:001418845823270
12:001693754714014
13:001973364694888
14:002238872945782
15:002531983686716
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

[UNN]Prime

38.1 OS · 20/08/2026

Open source match ↗

6 received units · includes a constructor
499 metal received · 20965 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=436

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build