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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 888 distinct matches · 149 players · 72% of Armada Beach sea games · team won 50% of 956 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 888 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:44, middle half 1:27–2:01

    Some games also: tidal (38%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Energy storage
    4. Wind
    5. SentrySentry
    6. Wind
    7. ShipyardShipyarddone 2:03 · typical 1:44
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (43%) · con turret (35%) · frigate (33%) · submarine (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 16 steps
    1. Construction ShipCon ship ×2
    2. SkaterSkater
    3. EllysawFrigate
    4. Mex ×2
    5. CorsairDestroyerdone 3:55 · typical 4:58
    6. Naval Energy Converter
    7. Mex
    8. Naval Energy Converter
    9. Tidal ×2
    10. Mex
    11. Tidal
    12. HarpoonHarpoon
    13. EllysawFrigate
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. EllysawFrigate
    16. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (48%) · frigate (46%) · Radar Tower (42%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 69 steps
    1. DolphinDolphin
    2. Wind
    3. DolphinDolphin
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Wind
    6. DolphinDolphin
    7. Mex
    8. Wind
    9. DolphinDolphin
    10. Mex
    11. Construction ShipCon ship
    12. Wind ×3
    13. EllysawFrigate ×2
    14. Wind
    15. EllysawFrigate
    16. Wind
    17. CorsairDestroyer
    18. Construction ShipCon ship ×2
    19. Naval Construction Turret
    20. Wind
    21. Tidal
    22. Wind
    23. Tidal
    24. Construction ShipCon ship
    25. Naval Construction Turret
    26. Tidal
    27. Wind
    28. Naval Energy Converter
    29. Advanced Metal ExtractorT2 mexdone 10:58 · typical 10:04
    30. Naval Construction Turret
    31. Tidal
    32. Wind
    33. Naval Energy Converter
    34. Tidal
    35. EllysawFrigate ×2
    36. Wind
    37. Naval Energy Converter
    38. Tidal
    39. EllysawFrigate
    40. Wind
    41. CorsairDestroyer
    42. Naval Energy Converter
    43. Tidal ×3
    44. EllysawFrigate
    45. Naval Energy Converter
    46. Wind
    47. EllysawFrigate
    48. Tidal ×2
    49. Naval Energy Converter
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    51. Wind
    52. Tidal ×2
    53. EllysawFrigate
    54. Advanced Metal ExtractorT2 mex
    55. Naval Energy Converter
    56. Tidal ×2
    57. Wind
    58. CorsairDestroyer
    59. Naval Energy Converter
    60. Tidal ×2
    61. Wind
    62. Naval Energy Converter
    63. Tidal
    64. Wind ×2
    65. Advanced Metal ExtractorT2 mex
    66. Wind
    67. Con turret ×2
    68. Advanced Metal ExtractorT2 mex
    69. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is sunflower964795's (30 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:12 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 39% of games
  • Construction Bot1 Con bot from Geofirst at 2:27 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

956 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025195151
5:003703241150
6:005098563352
7:0065841096693
8:00815116621148
9:00977024311814
10:001162133252571
11:001368342653340
12:001603750664158
13:001847058564941
14:002124965405913
15:002390173996663
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

sunflower964795

30.1 OS · 05/10/2026

Open source match ↗

7 received units · includes a constructor
30 metal received · 37547 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:44Middle 50%: 1:27–2:01 · n=952
Corsair4:58Middle 50%: 4:20–5:55 · n=902
Advanced Metal Extractor10:04Middle 50%: 9:13–10:56 · n=803

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation48games of this buildBlover38games of this buildTheGeneraI36games of this build