← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×2
    4. ShipyardShipyarddone 1:42 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. Construction ShipCon ship
    2. Tidal ×2
    3. SkaterSkater
    4. Tidal
    5. SkaterSkater
    6. Construction ShipCon ship
    7. Mex
    8. DolphinDolphin ×2
    9. Mex
    10. DolphinDolphin ×2
    11. Mex
    12. DolphinDolphin
    13. Construction ShipCon ship
    14. Mex
    15. Mex
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Mex
    18. CorsairDestroyerdone 4:46 · typical 4:52
    19. SentrySentry
    20. Con turret
    21. DolphinDolphin ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 139 steps
    1. SkaterSkater
    2. Grim ReaperGrim Reaper
    3. SentrySentry
    4. Mex
    5. Grim ReaperGrim Reaper
    6. SentrySentry
    7. Wind
    8. SkaterSkater
    9. Wind
    10. CorsairDestroyer
    11. Radar TowerRadar Tower
    12. Wind
    13. Mex
    14. OrcaSubmarinedone 6:21
    15. Wind
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. SkaterSkater
    18. Wind
    19. HarpoonHarpoon
    20. DolphinDolphin
    21. Wind
    22. DolphinDolphin
    23. Wind
    24. Construction ShipCon ship
    25. Wind
    26. Grim ReaperGrim Reaper
    27. Wind ×2
    28. Wind
    29. SkaterSkater
    30. Wind
    31. Wind
    32. SkaterSkater
    33. Wind
    34. Wind
    35. SkaterSkater
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Wind
    38. CorsairDestroyer
    39. Advanced Metal ExtractorT2 mexdone 9:40 · typical 10:03
    40. Wind ×2
    41. SkaterSkater
    42. DolphinDolphin
    43. Wind
    44. Wind
    45. Naval Construction Turret
    46. Wind
    47. Naval Construction Turret
    48. Wind
    49. Advanced Metal ExtractorT2 mex
    50. Naval Construction Turret
    51. Wind
    52. Tidal
    53. Wind
    54. Wind
    55. DolphinDolphin
    56. Tidal
    57. Wind
    58. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    59. Tidal
    60. Wind
    61. Grim ReaperGrim Reaper
    62. Wind
    63. Wind
    64. Tidal
    65. Wind
    66. HarpoonHarpoon
    67. Wind
    68. Advanced Metal ExtractorT2 mex
    69. Converter
    70. Wind
    71. Tidal
    72. Converter
    73. Tidal
    74. Converter
    75. Wind
    76. SkaterSkater
    77. Mex
    78. Tidal
    79. Converter
    80. Tidal
    81. Wind
    82. Converter
    83. HarpoonHarpoon
    84. Wind
    85. Tidal
    86. Wind
    87. Converter
    88. Tidal
    89. Wind
    90. Energy storage
    91. Wind
    92. Tidal
    93. Naval Construction Turret
    94. Wind
    95. Advanced Metal ExtractorT2 mex
    96. Wind
    97. Wind
    98. Wind
    99. Tidal
    100. Wind
    101. Wind
    102. Mex
    103. Naval Metal Storage
    104. Wind
    105. Wind
    106. Wind
    107. Wind
    108. Naval Construction Turret
    109. Wind
    110. Wind
    111. Tidal
    112. Wind
    113. Wind
    114. Mex
    115. Naval Construction Turret ×2
    116. Wind
    117. Wind
    118. Mex
    119. Naval Construction Turret
    120. Wind
    121. Wind
    122. Advanced ShipyardAdvanced Shipyarddone 14:08
    123. Wind
    124. Wind
    125. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    126. Wind ×2
    127. Construction ShipCon ship
    128. Wind ×2
    129. Fusion ReactorFusionnot finished by 15:00
    130. Wind
    131. Mex
    132. Construction ShipCon ship
    133. Advanced Construction SubAdvanced Construction Sub
    134. Naval Construction Turret
    135. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    136. Naval Construction Turret ×2
    137. VoyagerVoyager ×2
    138. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:58
    139. VoyagerVoyager ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (39 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

[Grump]Matsuri

39.1 OS · 11/10/2026

Open source match ↗

5 received units · includes a constructor
150 metal received · 54102 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas