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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (96%)

#naval #eco · 551 distinct matches · 88 players · 72% of Armada Beach sea games · team won 47% of 579 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 551 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:22 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:24 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater +2 vs standard
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (38%) · Sentry (37%) · frigate (35%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 26 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal ×2
    4. Windfor Air
    5. Construction ShipCon ship
    6. SkaterSkater
    7. Mex
    8. Wind ×2for Air
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin
    12. Mex
    13. DolphinDolphin
    14. Mex
    15. DolphinDolphin
    16. HarpoonHarpoon
    17. DolphinDolphin
    18. Con turret
    19. DolphinDolphin
    20. CorsairDestroyerdone 4:48 · typical 4:52
    21. Mex
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind
    24. Grim ReaperGrim Reaper
    25. Wind
    26. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin +2 vs standard
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (49%) · con ship (48%) · frigate (43%) · tidal (39%) · con turret (36%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 68 steps
    1. Wind ×2
    2. Mex
    3. Wind
    4. DolphinDolphin
    5. Wind
    6. DolphinDolphin
    7. Wind
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. SentrySentry
    10. DolphinDolphin
    11. Wind
    12. CorsairDestroyer
    13. Converter ×3
    14. Wind
    15. Converter
    16. SkaterSkater
    17. Wind
    18. DolphinDolphin
    19. Wind ×2
    20. DolphinDolphin
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Wind ×2
    23. DolphinDolphin
    24. Wind
    25. DolphinDolphin
    26. Wind
    27. DolphinDolphin
    28. Wind
    29. Grim ReaperGrim Reaper
    30. Wind ×3
    31. CorsairDestroyer
    32. Wind ×2
    33. Converter
    34. SkaterSkater
    35. Converter
    36. DolphinDolphin
    37. Wind
    38. DolphinDolphin
    39. Wind
    40. DolphinDolphin
    41. Wind ×2
    42. DolphinDolphin
    43. Converter
    44. DolphinDolphin
    45. Grim ReaperGrim Reaper
    46. Wind
    47. SentrySentry
    48. Wind ×2
    49. Advanced Metal ExtractorT2 mexdone 9:44 · typical 10:03
    50. CorsairDestroyer
    51. Wind ×2
    52. SkaterSkater
    53. DolphinDolphin
    54. Converter
    55. Advanced Metal ExtractorT2 mex
    56. DolphinDolphin ×4
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. Converter
    59. Grim ReaperGrim Reaper
    60. Advanced Metal ExtractorT2 mex
    61. Wind
    62. CorsairDestroyer
    63. Converter
    64. SkaterSkater
    65. DolphinDolphin
    66. Wind
    67. DolphinDolphin
    68. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is hihimik's (37 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

579 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158700
4:0025395151
5:003731255130
6:005148570326
7:0067021146610
8:00829316711066
9:00995825021711
10:001182236202463
11:001417946363270
12:001681354904053
13:001955364804930
14:002231973295917
15:002529183706711
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

hihimik

37.2 OS · 11/10/2026

Open source match ↗

6 received units · includes a constructor
10 metal received · 5376 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=578
Corsair4:52Middle 50%: 4:16–5:53 · n=550
Advanced Metal Extractor10:03Middle 50%: 9:13–10:55 · n=494

Played most by

yeskinkot67games of this buildHummell60games of this buildTheSituation44games of this buildBlover35games of this buildGeeGee35games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas