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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 481 distinct matches · 79 players · 73% of Armada Beach sea games · team won 46% of 506 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 481 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4for Air
    3. Energy storage
    4. Wind
    5. ShipyardShipyarddone 1:56 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. SkaterSkater ×2
    5. Mex
    6. Construction ShipCon ship
    7. CorsairDestroyerdone 3:51 · typical 4:50
    8. Mex
    9. Mex
    10. Mex
    11. EllysawFrigate
    12. HarpoonHarpoon
    13. Mex
    14. Wind
    15. EllysawFrigate
    16. Mex
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Wind
    19. Mex
    20. EllysawFrigate
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (40%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 120 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. Construction ShipCon ship
    4. Wind
    5. CorsairDestroyer
    6. Wind ×2
    7. CorsairDestroyer
    8. Wind
    9. Grim ReaperGrim Reaper
    10. Wind
    11. EllysawFrigate
    12. SentrySentry
    13. EllysawFrigate
    14. Wind
    15. EllysawFrigate
    16. SentrySentry
    17. Mex
    18. Wind
    19. CorsairDestroyer
    20. Wind
    21. SentrySentry
    22. Wind
    23. Construction ShipCon ship ×2
    24. Wind
    25. Naval Construction Turret
    26. Naval Metal Storage
    27. Wind
    28. Construction ShipCon ship
    29. Advanced Metal ExtractorT2 mexdone 10:20 · typical 10:01
    30. Naval Construction Turret
    31. Tidal
    32. Naval Construction Turret
    33. Tidal ×2
    34. Vehicle PlantVehicle Plantdone 10:05
    35. Tidal
    36. Mex
    37. Tidal
    38. BlitzBlitz
    39. Tidal
    40. BlitzBlitz
    41. Tidal
    42. BlitzBlitz
    43. Tidal
    44. BlitzBlitz
    45. Tidal ×2
    46. Mex
    47. BlitzBlitz
    48. Advanced Metal ExtractorT2 mex
    49. Tidal ×2
    50. BlitzBlitz
    51. Tidal ×2
    52. BlitzBlitz
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Tidal
    55. BlitzBlitz
    56. Tidal ×2
    57. BlitzBlitz
    58. Tidal
    59. BlitzBlitz
    60. Tidal ×3
    61. BlitzBlitz
    62. Tidal
    63. BlitzBlitz
    64. Tidal
    65. BlitzBlitz
    66. Tidal
    67. Advanced Metal ExtractorT2 mex
    68. BlitzBlitz
    69. Tidal
    70. Construction VehicleCon vehicle
    71. Tidal ×2
    72. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    73. Tidal ×2
    74. Construction VehicleCon vehicle
    75. Tidal
    76. Construction VehicleCon vehicle
    77. Tidal
    78. BlitzBlitz
    79. Tidal
    80. BlitzBlitz ×2
    81. BeholderBeholder
    82. BlitzBlitz
    83. BeholderBeholder
    84. BlitzBlitz
    85. Naval Energy Converter
    86. Advanced ShipyardAdvanced Shipyarddone 13:18
    87. BlitzBlitz
    88. Con turret ×2
    89. BlitzBlitz
    90. BeholderBeholder
    91. Naval Energy Converter
    92. Con turret
    93. BeholderBeholder
    94. Con turret
    95. BlitzBlitz
    96. Advanced Metal ExtractorT2 mex
    97. Naval Energy Converter
    98. BlitzBlitz
    99. Advanced Construction SubAdvanced Construction Sub
    100. Naval Energy Converter
    101. VoyagerVoyager
    102. Naval Energy Converter
    103. VoyagerVoyager ×2
    104. Naval Energy Converter
    105. VoyagerVoyager ×2
    106. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:22
    107. Naval Energy Converter
    108. HavenHaven
    109. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    110. Naval Energy Converter ×2
    111. BermudaRadar jammer ship
    112. Naval Energy Converter
    113. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    114. VoyagerVoyager
    115. Naval Energy Converter
    116. Aircraft PlantAircraft Plantdone 14:50
    117. Con turret ×2
    118. FalconFighter
    119. Con turret
    120. Naval Energy Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Blover's (38 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

506 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475147
5:003734255125
6:005155571300
7:0067161143591
8:00831216791039
9:001001825171678
10:001187736082426
11:001418845823270
12:001693754714014
13:001973364694888
14:002238872945782
15:002531983686716
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Blover

37.7 OS · 14/09/2026

Open source match ↗

9 received units · includes a constructor
295 metal received · 114352 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=505
Corsair4:50Middle 50%: 4:15–5:53 · n=485
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=436

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort33games of this buildhaaven32games of this build