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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Economy-first sea play: shipyard right away, a destroyer by around 5 minutes, then an Advanced Metal Extractor as the eco scales up, with later ships like corvette, frigate and submarine filling out the fleet; this is the role's baseline…

Usually shipyard first (93%)

#naval #eco · 922 distinct matches · 154 players · 72% of Armada Beach sea games · team won 49% of 991 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:40, first destroyer by 4:52

  1. Open 3 mex into tidal generators for early energy.
  2. Rush Shipyard straight from the opening eco.
  3. Keep adding mex and naval energy converters to fund the fleet.
  4. Get your first destroyer out to contest the sea.
  5. Transition into Advanced Metal Extractor as eco scales.

Phase by phase

TYPICAL OF ITS 922 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:45, middle half 1:27–2:01

    Some games also: tidal (37%) · energy storage (35%)

    By 1:27 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×3for Geo
    3. Wind ×2
    4. Energy storage
    5. Solar
    6. ShipyardShipyarddone 2:11 · typical 1:45
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (35%) · frigate (34%) · submarine (33%) · Sentry (31%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 16 steps
    1. Construction ShipCon ship
    2. SkaterSkater
    3. Mex
    4. SkaterSkater
    5. CorsairDestroyerdone 3:44 · typical 4:58
    6. Mex
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Mex
    9. CorsairDestroyer
    10. Naval Construction Turret
    11. Mex
    12. Mex
    13. Naval Construction Turret
    14. Mex
    15. CorsairDestroyer
    16. Tidal
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (49%) · frigate (46%) · Radar Tower (41%) · tidal (40%) · con turret (39%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 4 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 109 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. Tidal
    3. GuardGuard
    4. Tidal
    5. CorsairDestroyer
    6. Tidal
    7. EllysawFrigate
    8. GuardGuard
    9. Tidal
    10. EllysawFrigate
    11. Tidal
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Grim ReaperGrim Reaper
    14. Tidal
    15. EllysawFrigate
    16. Tidal
    17. ThistleThistle
    18. EllysawFrigate
    19. Tidal
    20. EllysawFrigate
    21. Radar TowerRadar Tower
    22. Tidal
    23. ThistleThistle
    24. EllysawFrigate
    25. Tidal ×2
    26. EllysawFrigate
    27. Tidal
    28. EllysawFrigate
    29. Wind
    30. Tidal
    31. EllysawFrigate
    32. Tidal
    33. EllysawFrigate
    34. Wind
    35. Tidal
    36. EllysawFrigate
    37. Tidal
    38. EllysawFrigate
    39. Wind
    40. Grim ReaperGrim Reaper
    41. Tidal
    42. EllysawFrigate
    43. Wind
    44. EelSubmarinedone 9:34
    45. Tidal
    46. HarpoonHarpoon
    47. Wind
    48. EllysawFrigate
    49. Wind
    50. EelSubmarine
    51. Wind
    52. Con turret
    53. Advanced Metal ExtractorT2 mexdone 11:37 · typical 10:04
    54. Con turret ×2
    55. Advanced Metal ExtractorT2 mex
    56. Hovercraft PlatformHovercraft Platformdone 12:04
    57. GoonGoon
    58. Converter
    59. GoonGoon
    60. Converter
    61. GoonGoon
    62. Converter
    63. GoonGoon
    64. Converter
    65. GoonGoon
    66. Wind
    67. GoonGoon ×2
    68. Wind
    69. Pit BullPit Bull
    70. Wind
    71. GoonGoon
    72. Wind
    73. GoonGoon
    74. Wind
    75. GoonGoon
    76. Wind
    77. GoonGoon
    78. Wind
    79. GoonGoon ×5
    80. Wind
    81. GoonGoon
    82. Advanced Metal ExtractorT2 mex
    83. Wind
    84. GoonGoon
    85. Wind
    86. GoonGoon
    87. Wind
    88. GoonGoon
    89. Wind
    90. GoonGoon
    91. BirdeaterHover anti-air
    92. Wind
    93. BirdeaterHover anti-air
    94. Wind
    95. BirdeaterHover anti-air
    96. Wind
    97. GoonGoon
    98. Wind
    99. GoonGoon
    100. Wind
    101. GoonGoon
    102. Wind
    103. GoonGoon
    104. Wind
    105. GoonGoon
    106. Wind
    107. GoonGoon
    108. SprinterSprinter
    109. GoonGoon

Counts are medians over the build's games: half of them build more, half fewer. The example game is DarkandDarker's (30 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:42 · in 80% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 77% of games
  • Lazarus1 Lazarus from Geofirst at 2:11 · in 53% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:15 · in 62% of games
  • Hercules1 Light transport from Airfirst at 2:19 · in 38% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:11 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

991 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158000
4:0025215151
5:003703240150
6:005095564356
7:0065851090681
8:00815116611135
9:00976924391795
10:001162733412555
11:001367142513331
12:001603550314101
13:001847458454935
14:002125065145876
15:002390873686628
WHAT THE NUMBERS SAY

This baseline wins less than half its games, trading sea kills for losses at a similar rate to the enemy through 15 minutes.

  • + Metal production outpaces enemy destruction early, 3733 vs 255 at 5:00.
  • + Kills and losses track closely by 15:00 (8342 vs 6711), an even fight.
  • − Team wins under half of games (47%).
  • − T2 factory reached in only 34% of games, the lowest tech rate among sea roles.
THE EXAMPLE YOU ARE READING

DarkandDarker

30.4 OS · 15/08/2026

Open source match ↗

5 received units · includes a constructor
562 metal received · 92573 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:45Middle 50%: 1:27–2:01 · n=987
Corsair4:58Middle 50%: 4:21–5:55 · n=937
Advanced Metal Extractor10:04Middle 50%: 9:13–10:58 · n=829

Played most by

yeskinkot68games of this buildHummell61games of this buildTheSituation47games of this buildBlover38games of this buildGeeGee37games of this build