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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (95%)

#naval #eco · 502 distinct matches · 80 players · 73% of Armada Beach sea games · team won 47% of 527 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 502 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:23 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (36%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 32 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. Construction ShipCon ship
    6. Windfor Air
    7. Wind
    8. Construction ShipCon ship ×2
    9. Wind
    10. Mex ×2
    11. SkaterSkater
    12. Mex
    13. Tidal
    14. Mex
    15. EelSubmarinedone 3:21
    16. Con turret
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Mex
    19. DolphinDolphin ×2
    20. Naval Energy Converter
    21. Mex
    22. DolphinDolphin
    23. Mex
    24. DolphinDolphin
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. DolphinDolphin
    27. Wind
    28. SkaterSkater
    29. Wind
    30. CorsairDestroyerdone 5:13 · typical 4:52
    31. Wind
    32. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (43%) · tidal (39%) · converter (37%) · con turret (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 88 steps
    1. Wind
    2. Mex
    3. Grim ReaperGrim Reaper
    4. Wind
    5. DolphinDolphin
    6. Wind
    7. DolphinDolphin ×2
    8. Wind
    9. DolphinDolphin
    10. Wind
    11. DolphinDolphin
    12. Wind
    13. SkaterSkater
    14. Wind
    15. CorsairDestroyer
    16. Wind
    17. Naval Construction Turret
    18. Wind
    19. Grim ReaperGrim Reaper
    20. SentrySentry
    21. Wind
    22. CorsairDestroyer
    23. Wind ×2
    24. Mex
    25. Wind
    26. CorsairDestroyer
    27. Wind ×2
    28. CorsairDestroyer
    29. Wind
    30. Advanced Metal ExtractorT2 mexdone 10:06 · typical 10:01
    31. CorsairDestroyer
    32. Wind
    33. CorsairDestroyer
    34. DolphinDolphin ×4
    35. Advanced Metal ExtractorT2 mex
    36. DolphinDolphin ×3
    37. Naval Construction Turret
    38. DolphinDolphin ×3
    39. Naval Construction Turret
    40. SkaterSkater ×2
    41. DolphinDolphin
    42. Advanced Metal ExtractorT2 mex
    43. DolphinDolphin ×3
    44. Grim ReaperGrim Reaper
    45. DolphinDolphin ×4
    46. Naval Energy Converter
    47. DolphinDolphin
    48. Naval Energy Converter
    49. DolphinDolphin
    50. Naval Energy Converter
    51. DolphinDolphin
    52. Naval Energy Converter
    53. DolphinDolphin
    54. Tidal
    55. DolphinDolphin
    56. Tidal
    57. DolphinDolphin
    58. Tidal
    59. DolphinDolphin
    60. Tidal
    61. DolphinDolphin
    62. Advanced Metal ExtractorT2 mex
    63. DolphinDolphin
    64. Tidal
    65. DolphinDolphin ×2
    66. Tidal
    67. SkaterSkater ×2
    68. Tidal
    69. SkaterSkater ×2
    70. Tidal
    71. DolphinDolphin
    72. Tidal
    73. DolphinDolphin
    74. Tidal
    75. DolphinDolphin ×2
    76. Tidal
    77. DolphinDolphin
    78. Tidal
    79. DolphinDolphin
    80. CorsairDestroyer
    81. Naval Construction Turret ×3
    82. CorsairDestroyer
    83. Wind
    84. CorsairDestroyer
    85. Wind ×2
    86. CorsairDestroyer
    87. Con turret
    88. Advanced Metal ExtractorT2 mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (37 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 62% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

527 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158900
4:0025495150
5:003734254125
6:005155568300
7:0067101143610
8:00831016761037
9:001001325021656
10:001191535962419
11:001423145493242
12:001693053984012
13:001975864574885
14:002245072605761
15:002539683656721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

GeeGee

36.7 OS · 03/10/2026

Open source match ↗

6 received units · includes a constructor
53 metal received · 19367 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=526
Corsair4:52Middle 50%: 4:15–5:53 · n=505
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=457

Played most by

yeskinkot65games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildWashedGamuer32games of this build