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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (95%)

#naval #eco · 502 distinct matches · 80 players · 73% of Armada Beach sea games · team won 47% of 527 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 502 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (36%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 26 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. DolphinDolphin
    5. Tidal
    6. Mex
    7. DolphinDolphin
    8. Tidal
    9. SkaterSkater
    10. EelSubmarinedone 3:00
    11. Mex
    12. EelSubmarine
    13. Mex ×2
    14. Wind
    15. EelSubmarine
    16. Wind
    17. Energy storage
    18. Con turret
    19. Converter
    20. Mex
    21. Converter
    22. CorsairDestroyerdone 5:41 · typical 4:52
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Wind ×4
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (43%) · tidal (39%) · converter (37%) · con turret (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 97 steps
    1. Wind ×2
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    3. Wind ×5
    4. EelSubmarine
    5. Converter
    6. Wind
    7. Converter ×2
    8. EelSubmarine
    9. Wind ×2
    10. Converter
    11. Wind ×2
    12. EelSubmarine
    13. Wind ×4
    14. EelSubmarine
    15. Wind
    16. Grim ReaperGrim Reaper
    17. Wind ×4
    18. Grim ReaperGrim Reaper
    19. Wind ×5
    20. EelSubmarine
    21. Wind ×7
    22. Advanced Metal ExtractorT2 mexdone 8:58 · typical 10:01
    23. Wind
    24. EelSubmarine
    25. Wind ×4
    26. SkaterSkater
    27. Wind ×3
    28. SkaterSkater
    29. Advanced Metal ExtractorT2 mex
    30. Con turret
    31. EelSubmarine
    32. Con turret
    33. Converter
    34. Advanced Metal ExtractorT2 mex
    35. EelSubmarine
    36. Wind
    37. Converter ×2
    38. EelSubmarine
    39. Wind
    40. Converter
    41. EelSubmarine
    42. Wind ×2
    43. EelSubmarine
    44. Wind ×3
    45. EelSubmarine
    46. Wind ×2
    47. EelSubmarine
    48. Wind ×2
    49. EelSubmarine
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. Wind ×2
    53. EelSubmarine
    54. Wind
    55. Con turret
    56. EelSubmarine ×3
    57. Wind
    58. T2 converter
    59. EelSubmarine
    60. Wind
    61. ShipyardShipyarddone 12:44
    62. EelSubmarine
    63. Wind
    64. EelSubmarine
    65. Wind
    66. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    67. EelSubmarine
    68. Grim ReaperGrim Reaper
    69. EelSubmarine
    70. Wind
    71. Grim ReaperGrim Reaper
    72. EelSubmarine
    73. Wind
    74. EelSubmarine
    75. Grim ReaperGrim Reaper
    76. EelSubmarine
    77. Wind
    78. EelSubmarine ×2
    79. Wind
    80. EelSubmarine
    81. Wind
    82. EelSubmarine
    83. Wind
    84. Mex
    85. EelSubmarine
    86. Wind
    87. EelSubmarine
    88. Wind
    89. EelSubmarine
    90. Wind
    91. EelSubmarine
    92. Wind
    93. EelSubmarine ×4
    94. Wind
    95. EelSubmarine ×2
    96. Construction ShipCon ship
    97. EelSubmarine ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (37 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 62% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

527 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158900
4:0025495150
5:003734254125
6:005155568300
7:0067101143610
8:00831016761037
9:001001325021656
10:001191535962419
11:001423145493242
12:001693053984012
13:001975864574885
14:002245072605761
15:002539683656721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

37.1 OS · 02/10/2026

Open source match ↗

5 received units · includes a constructor
574 metal received · 27984 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=526
Corsair4:52Middle 50%: 4:15–5:53 · n=505
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=457

Played most by

yeskinkot65games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildWashedGamuer32games of this build
Standard beach sea · Armada Beach sea build order · BAR Build Atlas