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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (96%)

#naval #eco · 487 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 512 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 487 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (34%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4for Air
    3. Energy storage
    4. Wind
    5. ShipyardShipyarddone 1:54 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · Sentry (37%) · con turret (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 15 steps
    1. Tidal
    2. SkaterSkater ×2
    3. Construction ShipCon ship ×2
    4. CorsairDestroyerdone 3:33 · typical 4:50
    5. Mex ×3
    6. CorsairDestroyer
    7. Mex ×2
    8. SentrySentry
    9. HarpoonHarpoon
    10. SentrySentry
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Mex
    13. Wind
    14. Construction ShipCon ship
    15. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (43%) · tidal (40%) · con turret (38%) · converter (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 65 steps
    1. Radar TowerRadar Tower
    2. Wind
    3. CorsairDestroyer
    4. SentrySentry
    5. Wind
    6. EllysawFrigate
    7. NettleNettle
    8. Wind
    9. EllysawFrigate ×2
    10. Wind
    11. Construction ShipCon ship
    12. Wind
    13. SkaterSkater ×2
    14. Wind
    15. Construction ShipCon ship
    16. CorsairDestroyer
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Wind
    19. Naval Construction Turret
    20. Wind
    21. CorsairDestroyer
    22. Wind
    23. Tidal
    24. CorsairDestroyer
    25. Tidal
    26. Wind
    27. CorsairDestroyer
    28. Tidal
    29. Naval Energy Converter ×2
    30. HarpoonHarpoon
    31. Wind
    32. CorsairDestroyer
    33. Naval Energy Converter
    34. Tidal
    35. Wind
    36. Tidal
    37. Advanced Metal ExtractorT2 mexdone 10:41 · typical 10:01
    38. Wind
    39. Tidal
    40. Grim ReaperGrim Reaper
    41. Naval NettleNaval Nettle
    42. Tidal
    43. Naval NettleNaval Nettle
    44. Wind
    45. Naval NettleNaval Nettle
    46. Tidal
    47. SkaterSkater
    48. Tidal
    49. Naval Construction Turret
    50. Naval NettleNaval Nettle
    51. SkaterSkater
    52. Naval Construction Turret ×2
    53. SkaterSkater
    54. SentrySentry
    55. Naval Construction Turret
    56. Advanced Metal ExtractorT2 mex
    57. Bot LabBot Labdone 10:53
    58. SentrySentry
    59. Construction BotCon bot
    60. Mex
    61. BeholderBeholder
    62. Construction BotCon bot ×6
    63. Mex
    64. Construction BotCon bot ×5
    65. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Blover's (37 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

512 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475150
5:003732255125
6:005154571300
7:0067161146591
8:00831516821037
9:001002525171666
10:001190636082420
11:001422645593244
12:001695854344006
13:001973364604876
14:002240372755744
15:002536683546703
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Blover

37.4 OS · 02/10/2026

Open source match ↗

7 received units · includes a constructor
3345 metal received · 45444 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=511
Corsair4:50Middle 50%: 4:15–5:53 · n=491
Advanced Metal Extractor10:01Middle 50%: 9:13–10:55 · n=442

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildhaaven32games of this build