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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (96%)

#naval #eco · 487 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 512 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 487 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (34%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:23 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · Sentry (37%) · con turret (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 19 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. Construction ShipCon ship
    6. Windfor Air
    7. Construction ShipCon ship ×2
    8. SkaterSkater
    9. Mex ×2
    10. Tidal
    11. EelSubmarinedone 3:18
    12. Mex ×3
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. EelSubmarine
    15. Con turret
    16. HarpoonHarpoon
    17. EelSubmarine
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Grim ReaperGrim Reaper
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (43%) · tidal (40%) · con turret (38%) · converter (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 70 steps
    1. EelSubmarine
    2. Wind ×2
    3. EelSubmarine
    4. Wind ×2
    5. HarpoonHarpoon
    6. AnemoneAnemone
    7. Wind ×3
    8. DolphinDolphin
    9. Wind ×2
    10. DolphinDolphin
    11. Naval Construction Turret
    12. Con turret
    13. DolphinDolphin
    14. Wind
    15. DolphinDolphin
    16. Wind ×3
    17. DolphinDolphin
    18. Wind
    19. Construction ShipCon ship
    20. Wind ×2
    21. Con turret
    22. Mex
    23. CorsairDestroyerdone 8:20 · typical 4:50
    24. Wind
    25. Naval Hovercraft PlatformNaval Hovercraft Platformnot finished by 15:00
    26. Wind ×2
    27. Advanced Metal ExtractorT2 mexdone 8:50 · typical 10:01
    28. SkaterSkater
    29. Grim ReaperGrim Reaper
    30. Advanced Metal ExtractorT2 mex
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Bot LabBot Labdone 9:52
    33. CauteriserCauteriser
    34. Advanced Metal ExtractorT2 mex
    35. Construction BotCon bot
    36. Advanced Metal ExtractorT2 mex
    37. Advanced solar
    38. Construction BotCon bot
    39. Mex
    40. ShipyardShipyarddone 11:24
    41. Con turret
    42. Mex
    43. EelSubmarine
    44. Con turret
    45. Radar TowerRadar Tower
    46. Advanced Metal ExtractorT2 mex
    47. BeamerBeamer
    48. Con turret
    49. AnemoneAnemone
    50. EelSubmarine
    51. Wind ×3
    52. EelSubmarine
    53. Wind ×3
    54. BeamerBeamer
    55. Wind
    56. Advanced solar
    57. EelSubmarine
    58. Advanced Metal ExtractorT2 mex
    59. Advanced solar
    60. AnemoneAnemone
    61. EelSubmarine
    62. Advanced solar
    63. AnemoneAnemone
    64. EelSubmarine
    65. Grim ReaperGrim Reaper ×2
    66. Con turret
    67. Fusion ReactorFusionnot finished by 15:00
    68. FerretFerret
    69. EelSubmarine
    70. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (37 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

512 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475150
5:003732255125
6:005154571300
7:0067161146591
8:00831516821037
9:001002525171666
10:001190636082420
11:001422645593244
12:001695854344006
13:001973364604876
14:002240372755744
15:002536683546703
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

GeeGee

37.0 OS · 01/10/2026

Open source match ↗

6 received units · includes a constructor
67 metal received · 12477 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=511
Corsair4:50Middle 50%: 4:15–5:53 · n=491
Advanced Metal Extractor10:01Middle 50%: 9:13–10:55 · n=442

Played most by

yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildhaaven32games of this build