Standard beach sea
Armada Beach sea build order · Supreme Isthmus
Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.
Usually shipyard first (95%)
#naval #eco · 502 distinct matches · 80 players · 73% of Armada Beach sea games · team won 47% of 527 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 502 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−4 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59
Some games also: tidal (44%) · energy storage (33%)
By 1:21 in all: 3 mex · 1 wind (standard 5)
The example game in this phase · 6 steps
- Mex ×2
- Wind ×2for Air
- Mex
- Wind ×2for Air
Sentry
Shipyarddone 1:50 · typical 1:39
- 2
Shipyard to 5:00
Economy
5Mex
2Wind−3 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (41%) · con turret (37%) · Sentry (36%) · frigate (36%) · submarine (35%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 13 steps
- Tidal ×3
Con ship ×2
Skater ×2
Dolphin ×2- Mex ×2
Dolphin
Submarinedone 3:52- Mex ×2
- Con turret
Destroyerdone 4:39 · typical 4:52- Mex
Grim Reaper
Harpoon
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (46%) · frigate (43%) · tidal (39%) · converter (37%) · con turret (37%)
By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 41 steps
Destroyer
Grim Reaper- Energy storage
- Tidal
Destroyer- Tidal ×2
- Wind
- Tidal
- Wind ×2
- Tidal
Destroyer
Con ship
Harpoon
Destroyer
Harpoon
Naval Radar / Sonar Tower
T2 mexdone 11:42 · typical 10:01
Destroyer ×2- Converter ×2
Grim Reaper- Converter
Naval Radar / Sonar Tower
Grim Reaper- Converter
T2 mex- Converter ×2
Grim Reaper- Converter
Destroyer- Converter
- Naval Construction Turret
T2 mex- Converter
- Naval Construction Turret
- Converter
Skater
Dolphin- Converter
- Naval Construction Turret
Dolphin ×4
Skater
Counts are medians over the build's games: half of them build more, half fewer. The example game is TrollHardGoPro's (37 OS, 04/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:44 · in 77% of games
You get
1 Finch from Airfirst at 1:56 · in 78% of games
1 Lazarus from Geofirst at 2:09 · in 51% of games
1 Light transport from Airfirst at 2:14 · in 40% of games
1 Heavy transport from Airfirst at 2:17 · in 62% of games
1 Con bot from Geofirst at 2:25 · in 70% of games
1 T2 con bot from Techfirst at 8:10 · in 90% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
527 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1589 | 0 | 0 |
| 4:00 | 2549 | 51 | 50 |
| 5:00 | 3734 | 254 | 125 |
| 6:00 | 5155 | 568 | 300 |
| 7:00 | 6710 | 1143 | 610 |
| 8:00 | 8310 | 1676 | 1037 |
| 9:00 | 10013 | 2502 | 1656 |
| 10:00 | 11915 | 3596 | 2419 |
| 11:00 | 14231 | 4549 | 3242 |
| 12:00 | 16930 | 5398 | 4012 |
| 13:00 | 19758 | 6457 | 4885 |
| 14:00 | 22450 | 7260 | 5761 |
| 15:00 | 25396 | 8365 | 6721 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
TrollHardGoPro
37.2 OS · 04/10/2026
Open source match ↗9 received units · includes a constructor
158 metal received · 97609 energy received
Typical milestones
Played most by
yeskinkot65games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildWashedGamuer32games of this buildSupporting games
Pick a game to read and play it above.
arcsiz04/10/2026 · 35 OS↗badbot04/10/2026 · 36 OS↗TrollHardGoPro04/10/2026 · 37 OS↗TrollHardGoPro04/10/2026 · 37 OS↗GeeGee03/10/2026 · 37 OS↗Damsko03/10/2026 · 41 OS↗GeeGee03/10/2026 · 37 OS↗GeeGee03/10/2026 · 37 OS↗32 more of 519, the most recent
Lincrono03/10/2026 · 40 OS↗[Grump]Matsuri03/10/2026 · 39 OS↗Lincrono03/10/2026 · 40 OS↗yeskinkot02/10/2026 · 37 OS↗yeskinkot02/10/2026 · 37 OS↗yeskinkot02/10/2026 · 37 OS↗yeskinkot02/10/2026 · 37 OS↗Immort02/10/2026 · 54 OS↗Blover02/10/2026 · 37 OS↗Blover02/10/2026 · 37 OS↗GeeGee01/10/2026 · 37 OS↗Blover01/10/2026 · 37 OS↗Blover01/10/2026 · 37 OS↗Immort01/10/2026 · 55 OS↗arcsiz01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗Immort30/09/2026 · 55 OS↗GeeGee30/09/2026 · 37 OS↗Hummell30/09/2026 · 45 OS↗Hummell30/09/2026 · 45 OS↗Blover29/09/2026 · 37 OS↗WashedGamuer29/09/2026 · 48 OS↗Immort29/09/2026 · 55 OS↗Immort29/09/2026 · 56 OS↗GeeGee29/09/2026 · 38 OS↗Hummell29/09/2026 · 46 OS↗GeeGee29/09/2026 · 38 OS↗Blover29/09/2026 · 37 OS↗Hummell29/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗Hummell28/09/2026 · 46 OS↗Beyond All Reason test-31479-433a460
Naval balance tweaks on