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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (95%)

#naval #eco · 502 distinct matches · 80 players · 73% of Armada Beach sea games · team won 47% of 527 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 502 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (36%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 28 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. DolphinDolphin
    5. Mex
    6. DolphinDolphin
    7. Tidalfor unknown
    8. SkaterSkater
    9. EelSubmarinedone 2:52
    10. Mex
    11. EelSubmarine
    12. Mex ×2
    13. Wind ×4
    14. EelSubmarine
    15. Wind
    16. Mex
    17. Wind
    18. Energy storage
    19. Mex
    20. Converter
    21. Mex
    22. EelSubmarine
    23. Converter
    24. Wind
    25. Con turret
    26. Mex
    27. Wind ×2
    28. EllysawFrigate
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (43%) · tidal (39%) · converter (37%) · con turret (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 152 steps
    1. Wind
    2. Con turret
    3. Wind
    4. Mex
    5. Wind
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Wind
    8. EllysawFrigate
    9. Wind ×4
    10. BeholderBeholder
    11. SentrySentry
    12. EllysawFrigate
    13. Wind
    14. BeholderBeholder
    15. SentrySentry
    16. Wind
    17. BeholderBeholder
    18. Wind
    19. SentrySentry
    20. Con turret
    21. Wind
    22. BeholderBeholder
    23. CorsairDestroyerdone 7:06 · typical 4:52
    24. BeamerBeamer
    25. BeholderBeholder
    26. Wind
    27. BeholderBeholder
    28. Wind
    29. Con turret
    30. Wind
    31. BeholderBeholder
    32. Wind ×5
    33. CorsairDestroyer
    34. Wind ×7
    35. BeholderBeholder
    36. Wind ×2
    37. Converter
    38. Wind ×2
    39. Converter
    40. Wind
    41. Dragon's ClawDragon's Claw
    42. Wind ×3
    43. SkaterSkater
    44. Wind
    45. Converter
    46. Wind
    47. Advanced Metal ExtractorT2 mexdone 9:13 · typical 10:01
    48. SkaterSkater
    49. Wind ×2
    50. Converter
    51. Wind
    52. SkaterSkater
    53. Converter
    54. Wind ×2
    55. Converter
    56. SkaterSkater
    57. Wind ×2
    58. Converter
    59. Wind
    60. SkaterSkater
    61. Wind
    62. Converter
    63. Wind ×4
    64. Converter
    65. Wind ×3
    66. Naval Construction Turret
    67. Converter
    68. Wind ×4
    69. Converter
    70. CorsairDestroyer
    71. Advanced Metal ExtractorT2 mex
    72. Wind ×2
    73. Converter
    74. Wind ×4
    75. Naval Construction Turret
    76. Wind ×2
    77. Grim ReaperGrim Reaper
    78. Wind ×4
    79. Grim ReaperGrim Reaper
    80. Naval Construction Turret
    81. Wind ×8
    82. Naval Construction Turret
    83. Wind ×3
    84. SkaterSkater
    85. Wind ×3
    86. Advanced Metal ExtractorT2 mex
    87. SkaterSkater
    88. Wind ×2
    89. SkaterSkater
    90. Wind ×2
    91. SkaterSkater
    92. Wind ×2
    93. SkaterSkater
    94. Wind ×2
    95. Dragon's ClawDragon's Claw
    96. Wind ×2
    97. Dragon's ClawDragon's Claw
    98. Wind ×5
    99. Dragon's ClawDragon's Claw
    100. Wind
    101. Metal storage
    102. Construction ShipCon ship
    103. Naval Construction Turret
    104. Advanced Metal ExtractorT2 mex
    105. Naval Construction Turret
    106. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    107. Naval Construction Turret
    108. Wind
    109. SkaterSkater
    110. Construction ShipCon ship
    111. Naval Construction Turret
    112. SkaterSkater
    113. Wind ×2
    114. Advanced ShipyardAdvanced Shipyarddone 13:24
    115. SkaterSkater
    116. Naval Construction Turret
    117. Wind ×2
    118. Naval Construction Turret
    119. SkaterSkater
    120. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    121. Wind
    122. Naval Construction Turret
    123. Wind ×2
    124. Naval Construction Turret
    125. Wind
    126. Naval Construction Turret
    127. Wind
    128. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    129. Wind
    130. Grim ReaperGrim Reaper
    131. Wind ×2
    132. Advanced Construction SubAdvanced Construction Sub
    133. Wind
    134. Grim ReaperGrim Reaper
    135. Wind ×2
    136. Grim ReaperGrim Reaper
    137. VoyagerVoyager
    138. Wind ×2
    139. Grim ReaperGrim Reaper
    140. HavenHaven
    141. Wind
    142. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:24
    143. Grim ReaperGrim Reaper
    144. Wind
    145. Advanced Metal ExtractorT2 mex
    146. Wind ×3
    147. BermudaRadar jammer ship
    148. Wind ×5
    149. LongbowMissile cruiserdone 14:59
    150. Wind ×10
    151. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    152. Wind ×8

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (37 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 62% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

527 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158900
4:0025495150
5:003734254125
6:005155568300
7:0067101143610
8:00831016761037
9:001001325021656
10:001191535962419
11:001423145493242
12:001693053984012
13:001975864574885
14:002245072605761
15:002539683656721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

37.1 OS · 02/10/2026

Open source match ↗

7 received units · includes a constructor
623 metal received · 31582 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=526
Corsair4:52Middle 50%: 4:15–5:53 · n=505
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=457

Played most by

yeskinkot65games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildWashedGamuer32games of this build