Standard beach sea
Armada Beach sea build order · Supreme Isthmus
Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.
Usually shipyard first (96%)
#naval #eco · 487 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 512 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 487 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−4 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59
Some games also: tidal (44%) · energy storage (34%)
By 1:21 in all: 3 mex · 1 wind (standard 5)
The example game in this phase · 6 steps
- Mex ×3
- Wind ×4for Air
- Energy storage
- Wind
- Tidal
Shipyarddone 2:11 · typical 1:39
- 2
Shipyard to 5:00
Economy
6Mex
2Wind−4 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (41%) · Sentry (37%) · con turret (37%) · frigate (36%) · submarine (35%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 10 steps
- Tidal
Skater ×2
Con ship ×2
Destroyerdone 4:38 · typical 4:50- Mex ×4
Sentry- Mex
Destroyer- Mex
- Mex ×2
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (47%) · frigate (43%) · tidal (40%) · con turret (38%) · converter (37%)
By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 127 steps
Radar Tower- Mex
Naval Radar / Sonar Tower
Skater- Con turret
Harpoon
Grim Reaper
Con ship
Sentry
Con ship
Harpoon- Tidal
- Mex
- Tidal
Destroyer- Wind
- Tidal
- Wind
- Tidal
- Wind
- Tidal
- Wind
Beholder- Tidal
- Wind
- Tidal
Beholder- Wind
- Naval Construction Turret
- Wind
- Tidal
- Wind
Harpoon- Naval Construction Turret
Destroyer- Wind
- Tidal
- Wind
- Tidal
- Wind
- Naval Construction Turret
- Wind
- Tidal ×2
- Wind
Radar Tower- Wind
- Tidal
Naval Radar / Sonar Tower- Tidal
Bot Labdone 9:25- Tidal
- Wind
Manta- Tidal
- Wind
- Tidal ×2
- Naval Construction Turret
- Tidal
Advanced Shipyarddone 11:51
Harpoon- Naval Construction Turret
- Tidal
Harpoon
T2 mexdone 10:53 · typical 10:01- Tidal
- Naval Energy Converter
- Tidal
Manta- Naval Energy Converter
- Tidal
- Naval Energy Converter
T2 mex- Naval Energy Converter
- Tidal
- Naval Energy Converter
- Tidal
T2 mex
Dragon's Claw- Naval Energy Converter
Sentry- Naval Construction Turret
Advanced Construction Sub- Naval Energy Converter
Sentry- Naval Energy Converter
Sentry ×3- Naval Energy Converter
Voyager- Naval Energy Converter
Sentry ×2
Voyager
Sentry- Naval Energy Converter
Voyager
Sentry- Naval Energy Converter
- Naval Construction Turret
- Naval Energy Converter
T2 mex- Naval Energy Converter
Beholder
Con bot ×2
Sentry
Con bot
Naval Advanced Metal Extractordone 13:27
Con bot ×3
Beholder
Con bot ×2
Beholder
Con bot ×2
Voyager
Con bot
Voyager
Con bot
Epochnot finished by 15:00
Naval Advanced Metal Extractor
Manta
Sentry- Wind
Sentry- Wind ×2
Manta
Naval Advanced Metal Extractor
Sentry- Wind ×11
Dragon's Claw- Wind ×3
Counts are medians over the build's games: half of them build more, half fewer. The example game is Blover's (37 OS, 01/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:45 · in 78% of games
You get
1 Finch from Airfirst at 1:56 · in 78% of games
1 Lazarus from Geofirst at 2:09 · in 52% of games
1 Light transport from Airfirst at 2:15 · in 41% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Con bot from Geofirst at 2:24 · in 70% of games
1 T2 con bot from Techfirst at 8:10 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
512 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1586 | 0 | 0 |
| 4:00 | 2547 | 51 | 50 |
| 5:00 | 3732 | 255 | 125 |
| 6:00 | 5154 | 571 | 300 |
| 7:00 | 6716 | 1146 | 591 |
| 8:00 | 8315 | 1682 | 1037 |
| 9:00 | 10025 | 2517 | 1666 |
| 10:00 | 11906 | 3608 | 2420 |
| 11:00 | 14226 | 4559 | 3244 |
| 12:00 | 16958 | 5434 | 4006 |
| 13:00 | 19733 | 6460 | 4876 |
| 14:00 | 22403 | 7275 | 5744 |
| 15:00 | 25366 | 8354 | 6703 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
Blover
36.9 OS · 01/10/2026
Open source match ↗9 received units · includes a constructor
262 metal received · 69221 energy received
Typical milestones
Played most by
yeskinkot61games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildhaaven32games of this buildSupporting games
Pick a game to read and play it above.
Immort02/10/2026 · 54 OS↗Blover02/10/2026 · 37 OS↗Blover02/10/2026 · 37 OS↗GeeGee01/10/2026 · 37 OS↗Blover01/10/2026 · 37 OS↗Blover01/10/2026 · 37 OS↗Immort01/10/2026 · 55 OS↗arcsiz01/10/2026 · 36 OS↗32 more of 504, the most recent
GeeGee01/10/2026 · 36 OS↗GeeGee01/10/2026 · 36 OS↗Immort30/09/2026 · 55 OS↗GeeGee30/09/2026 · 37 OS↗Hummell30/09/2026 · 45 OS↗Hummell30/09/2026 · 45 OS↗Blover29/09/2026 · 37 OS↗haaven29/09/2026 · 48 OS↗Immort29/09/2026 · 55 OS↗Immort29/09/2026 · 56 OS↗GeeGee29/09/2026 · 38 OS↗Hummell29/09/2026 · 46 OS↗GeeGee29/09/2026 · 38 OS↗Blover29/09/2026 · 37 OS↗Hummell29/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗Hummell28/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗derkarl28/09/2026 · 40 OS↗Immort28/09/2026 · 57 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 36 OS↗Rexalidus28/09/2026 · 38 OS↗Hummell28/09/2026 · 46 OS↗Hummell28/09/2026 · 45 OS↗RAM_Exerior27/09/2026 · 38 OS↗yeskinkot27/09/2026 · 37 OS↗EXZoPrimer327/09/2026 · 37 OS↗PongoPygmaeus27/09/2026 · 36 OS↗Lincrono27/09/2026 · 40 OS↗KingBenjai27/09/2026 · 46 OS↗Beyond All Reason test-31465-55f7958
Naval balance tweaks off