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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (95%)

#naval #eco · 502 distinct matches · 80 players · 73% of Armada Beach sea games · team won 47% of 527 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 502 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (36%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 27 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. DolphinDolphin
    5. Tidalfor Air
    6. Tidal
    7. Mex
    8. DolphinDolphin
    9. SkaterSkater
    10. EelSubmarinedone 2:54
    11. Mex
    12. EelSubmarine
    13. Mex ×2
    14. EelSubmarine
    15. Mex
    16. Energy storage
    17. Wind
    18. Mex
    19. Wind ×2
    20. Mex
    21. EelSubmarine
    22. Wind ×2
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Wind ×2
    25. Con turret
    26. Wind ×2
    27. EelSubmarine
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (43%) · tidal (39%) · converter (37%) · con turret (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 125 steps
    1. Wind ×2
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    3. Wind
    4. Converter ×2
    5. Construction ShipCon ship
    6. Converter
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. GuardGuard
    9. Converter
    10. SkaterSkater
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. GuardGuard
    13. Naval Construction Turret
    14. GuardGuard
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. SkaterSkater
    17. GuardGuard
    18. Radar TowerRadar Tower
    19. EelSubmarine
    20. GuardGuard
    21. ThistleThistle
    22. DolphinDolphin ×3
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. DolphinDolphin ×2
    25. ThistleThistle
    26. DolphinDolphin
    27. Naval Construction Turret
    28. DolphinDolphin
    29. Advanced Metal ExtractorT2 mexdone 8:25 · typical 10:01
    30. DolphinDolphin ×2
    31. ThistleThistle
    32. DolphinDolphin
    33. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    34. HarpoonHarpoon
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. Wind
    37. Advanced Metal ExtractorT2 mex
    38. Wind
    39. SkaterSkater
    40. Wind
    41. SkaterSkater
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. Wind
    44. HarpoonHarpoon
    45. Wind
    46. SkaterSkater
    47. Advanced Metal ExtractorT2 mex
    48. Wind ×3
    49. HarpoonHarpoon
    50. Wind
    51. Converter
    52. EelSubmarine
    53. Wind
    54. Converter
    55. Wind
    56. Converter
    57. EelSubmarine
    58. Wind
    59. Advanced Metal ExtractorT2 mex
    60. Converter
    61. Wind
    62. EelSubmarine
    63. Converter
    64. Wind ×2
    65. EelSubmarine
    66. Converter
    67. Wind
    68. Naval Construction Turret
    69. EelSubmarine
    70. Wind ×2
    71. Naval Construction Turret
    72. Wind
    73. HarpoonHarpoon
    74. DolphinDolphin
    75. Wind
    76. HarpoonHarpoon
    77. Wind
    78. DolphinDolphin
    79. Wind
    80. DolphinDolphin
    81. HarpoonHarpoon
    82. DolphinDolphin
    83. Wind
    84. Advanced Metal ExtractorT2 mex
    85. HarpoonHarpoon
    86. Wind
    87. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    88. DolphinDolphin
    89. Wind
    90. DolphinDolphin ×2
    91. Advanced Metal ExtractorT2 mex
    92. Wind
    93. DolphinDolphin ×2
    94. Wind
    95. DolphinDolphin ×3
    96. Grim ReaperGrim Reaper
    97. Wind
    98. Grim ReaperGrim Reaper
    99. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    100. DolphinDolphin ×3
    101. Wind
    102. DolphinDolphin ×2
    103. Wind
    104. DolphinDolphin ×2
    105. Wind
    106. DolphinDolphin
    107. Wind
    108. DolphinDolphin ×2
    109. Wind
    110. DolphinDolphin ×2
    111. Wind
    112. DolphinDolphin
    113. Wind
    114. DolphinDolphin ×2
    115. Wind
    116. DolphinDolphin ×2
    117. Wind
    118. DolphinDolphin ×2
    119. Wind
    120. DolphinDolphin
    121. Wind
    122. DolphinDolphin ×5
    123. Construction ShipCon ship
    124. ShipyardShipyarddone 14:16
    125. DolphinDolphin ×15

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (37 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 62% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

527 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158900
4:0025495150
5:003734254125
6:005155568300
7:0067101143610
8:00831016761037
9:001001325021656
10:001191535962419
11:001423145493242
12:001693053984012
13:001975864574885
14:002245072605761
15:002539683656721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

37.1 OS · 02/10/2026

Open source match ↗

8 received units · includes a constructor
1272 metal received · 50407 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=526
Corsair4:52Middle 50%: 4:15–5:53 · n=505
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=457

Played most by

yeskinkot65games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildWashedGamuer32games of this build