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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Armada Beach sea build order · Supreme Isthmus

Builds shipyard first and moves into destroyers, aiming to contest enemy sea entry or grab early vision while building up economy with an advanced metal extractor.

Usually shipyard first (95%)

#naval #eco · 502 distinct matches · 80 players · 73% of Armada Beach sea games · team won 47% of 527 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 502 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−4 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 5)

    The example game in this phase · 10 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind
    4. Energy storage
    5. Bot LabBot Labdone 1:28
    6. Construction BotCon bot ×2
    7. LazarusLazarus
    8. Tidal ×2
    9. Mex
    10. ShipyardShipyarddone 2:38 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−3 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (36%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 22 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. SkaterSkater ×2
    5. Mex
    6. Con turret
    7. CorsairDestroyernot finished by 15:00 · typical 4:52
    8. EllysawFrigate ×2
    9. Mex
    10. EllysawFrigate
    11. Wind
    12. Converter
    13. Wind
    14. Converter
    15. Mex
    16. Wind
    17. CorsairDestroyer
    18. Converter
    19. Wind ×2
    20. Converter
    21. Wind
    22. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (43%) · tidal (39%) · converter (37%) · con turret (37%)

    By 10:00 in all: 10 mex · 16 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 66 steps
    1. Wind
    2. Converter
    3. Mex
    4. Wind
    5. Mex
    6. Grim ReaperGrim Reaper
    7. Converter
    8. Radar TowerRadar Tower
    9. Wind ×2
    10. Converter
    11. SkaterSkater
    12. Converter
    13. Wind
    14. CorsairDestroyer
    15. Wind ×7
    16. EllysawFrigate
    17. Wind ×4
    18. EllysawFrigate
    19. Wind ×3
    20. CorsairDestroyer
    21. Wind ×7
    22. Grim ReaperGrim Reaper
    23. Wind ×5
    24. SentrySentry
    25. Wind
    26. SkaterSkater
    27. Wind ×2
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. CorsairDestroyer
    30. Wind ×4
    31. SentrySentry
    32. Wind ×2
    33. SentrySentry
    34. Wind ×2
    35. EllysawFrigate
    36. Wind
    37. EllysawFrigate
    38. Wind
    39. CorsairDestroyer
    40. Advanced Metal ExtractorT2 mexdone 10:48 · typical 10:01
    41. CorsairDestroyer
    42. Advanced Metal ExtractorT2 mex
    43. Construction ShipCon ship ×2
    44. Grim ReaperGrim Reaper
    45. Advanced Metal ExtractorT2 mex
    46. SkaterSkater
    47. CorsairDestroyer
    48. EllysawFrigate ×2
    49. CorsairDestroyer
    50. Aircraft PlantAircraft Plantdone 13:15
    51. Advanced Metal ExtractorT2 mex
    52. CorsairDestroyer
    53. Con turret
    54. ShurikenShuriken ×2
    55. CorsairDestroyer
    56. ShurikenShuriken ×3
    57. Naval Construction Turret
    58. ShurikenShuriken ×4
    59. CorsairDestroyer
    60. ShurikenShuriken ×5
    61. HerculesLight transport
    62. ShurikenShuriken
    63. Naval Construction Turret
    64. ShurikenShuriken ×2
    65. CorsairDestroyer
    66. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Damsko's (41 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 78% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:17 · in 62% of games
  • Construction Bot1 Con bot from Geofirst at 2:25 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

527 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158900
4:0025495150
5:003734254125
6:005155568300
7:0067101143610
8:00831016761037
9:001001325021656
10:001191535962419
11:001423145493242
12:001693053984012
13:001975864574885
14:002245072605761
15:002539683656721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Damsko

40.8 OS · 03/10/2026

Open source match ↗

5 received units · includes a constructor
17 metal received · 71013 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=526
Corsair4:52Middle 50%: 4:15–5:53 · n=505
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=457

Played most by

yeskinkot65games of this buildHummell57games of this buildTheSituation44games of this buildImmort34games of this buildWashedGamuer32games of this build